Horizon's Gate
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Обновление: 5 окт. 2024 г. в 16:05
автор: Prominence

We knew this day would come. The Shadow has received some pretty drastic changes to its passive abilities so that the cleave effect (instant turn reset on kill) no longer exists. It was impossible to balance, even with hefty life costs, due to the many, many ways that players can now mitigate that.

Обновление: 2 дек. 2023 г. в 14:04
автор: Prominence

Fixed an incorrect enemy faction issue in the storage zone that was preventing the Minstrel enemy from affecting all of its allies with its songs.

Обновление: 14 окт. 2023 г. в 5:10

Also removed the "life" element from the Anomaly healing effect. See previous update note for more info.

Обновление: 14 окт. 2023 г. в 4:48

Small update to the healing from the Prey ability. It is no longer tagged as "life" element. This has been done to make Prey compatible with certain Elite Passives.

Обновление: 20 авг. 2023 г. в 5:20

Prevented anomalies from stacking on top of each other by using the Prototype Breacher. Anomalies can now be removed by wind element effects.

Обновление: 9 авг. 2023 г. в 11:24

Ironice keys can now spawn in more locations in the repeatable combat area.

Обновление: 23 июл. 2023 г. в 8:33

Further tweaks to Anomaly and Dark Providence to be easier on a wide range of machines. Expect a slight reduction in max range.

Обновление: 23 июл. 2023 г. в 4:30

Toned down the VFX of Anomalies to make it gentler on certain machines. Tidied up the Dark Providence passive as well (tooltip icons, fixing the movement portion's chance to fire).

Обновление: 23 дек. 2022 г. в 7:57

Slight changes to the Prototype Breacher VFX and behind the scenes power standardization between its loaded and unloaded forms.

Обновление: 4 ноя. 2022 г. в 17:16

Standardized formulae for the Shadow's HP sacrificing abilities to provide a 1 HP buffer and hopefully completely prevent accidentally killing your character with them.