Horizon's Gate

Horizon's Gate

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Update: Oct 5, 2024 @ 4:05pm

We knew this day would come. The Shadow has received some pretty drastic changes to its passive abilities so that the cleave effect (instant turn reset on kill) no longer exists. It was impossible to balance, even with hefty life costs, due to the many, many ways that players can now mitigate that.

Update: Dec 2, 2023 @ 2:04pm

Fixed an incorrect enemy faction issue in the storage zone that was preventing the Minstrel enemy from affecting all of its allies with its songs.

Update: Oct 14, 2023 @ 5:10am

Also removed the "life" element from the Anomaly healing effect. See previous update note for more info.

Update: Oct 14, 2023 @ 4:48am

Small update to the healing from the Prey ability. It is no longer tagged as "life" element. This has been done to make Prey compatible with certain Elite Passives.

Update: Aug 20, 2023 @ 5:20am

Prevented anomalies from stacking on top of each other by using the Prototype Breacher. Anomalies can now be removed by wind element effects.

Update: Aug 9, 2023 @ 11:24am

Ironice keys can now spawn in more locations in the repeatable combat area.

Update: Jul 23, 2023 @ 8:33am

Further tweaks to Anomaly and Dark Providence to be easier on a wide range of machines. Expect a slight reduction in max range.

Update: Jul 23, 2023 @ 4:30am

Toned down the VFX of Anomalies to make it gentler on certain machines. Tidied up the Dark Providence passive as well (tooltip icons, fixing the movement portion's chance to fire).

Update: Dec 23, 2022 @ 7:57am

Slight changes to the Prototype Breacher VFX and behind the scenes power standardization between its loaded and unloaded forms.

Update: Nov 4, 2022 @ 5:16pm

Standardized formulae for the Shadow's HP sacrificing abilities to provide a 1 HP buffer and hopefully completely prevent accidentally killing your character with them.