Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Показване на 111 — 120 от 186 постъпления
< 1 ... 10  11  12  13  14 ... 19 >
Обновление: 1 ян. 2024 в 13:27
от JaceX

Add more religion handling for traits

Обновление: 1 ян. 2024 в 11:50
от JaceX

Add more generals to the Diadochi, Cyrene, and Athens.

Обновление: 1 ян. 2024 в 1:15
от JaceX

Remove the truesky file that was causing weird graphical glitches in the sky.

Обновление: 31 дек. 2023 в 23:22
от JaceX

Removed hording from rebel factions since they start off as hordes and are re_emergent. They come back after death, like Jebus.

Обновление: 31 дек. 2023 в 21:52
от JaceX

Fix a horde bug that was causing CTD for a specific faction. Add more generals to Macedon, Egypt, and Seleucids to beef them up a little bit as they tend to get eaten up by their smaller neighbors. Add a dozen character names.

Обновление: 30 дек. 2023 в 23:45
от JaceX

Removed native religion from script, added it back to natives building (now uses the negative bonus). Modified traits trigger to add religion to rebel faction faction leaders.

Обновление: 30 дек. 2023 в 21:37
от JaceX

Modify the descr_senate to allow more changeability, some historical some gamified, so that players can get a chance to get into the Adirim. Change up the senate localization so that it shows both Roman and Carthaginian definitions.

Обновление: 30 дек. 2023 в 18:54
от JaceX

Fix campaign script

Обновление: 30 дек. 2023 в 12:11
от JaceX

Fix 20 factions heir issues. Change up how non-family generals are spawned at game start. This now allows for the family tree to only show important family members, non-royal family members will now just be generals and incapable of inheritance. Save compatible.

Обновление: 29 дек. 2023 в 22:14
от JaceX

Fixed an issue with Cyrene's family tree. Also added player spawn scripts for 4boss.