Barotrauma
Demonic Creatures
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更新: 2023年9月10日 @ 13時29分

I overhauled husks. fight me.

The Husk Infection now progresses much slower, and is much less noticable.
The Husk Infection now only needs to have progressed to 25% in order for it to turn the host into a Husk at death.
Humanhusks (the variant that spawns after the infected host dies,) can now run faster, break doors, and is more tanky. This was done to compensate for their previously low strength and speed, and basically just being target practice

[+] new types of zombies/husks

[Humanhusksprinter]
- Much faster and less forgiving variant of the Humanhusk.
- Its attack involves running into the player, dealing moderate damage and having a 50% chance of inflicting the Husk Infection upon the player.

[Humanhusklurker]
- Moves considerably slower than a regular Humanhusk, however has more bite power and attacks in a faster succession.
- In addition to faster attacks, it will also "grab" the player, slowing them down to nearly a halt, forcing them to stay within range of the lurkers subsequent attacks until the lurker is either killed or stunned, giving the player a chance to escape.

更新: 2023年9月7日 @ 15時41分

restructured mods filelist

removed:
- Giant (repetitive)
- Demonic Endworm (unused)
- Rhinomantis (sprite broken)
- Gigamantis (unnecessary)
- Funnymantis (for same reason as the above two)

bigger changes coming in the future, this is just to prepare for the arrival of those changes.

更新: 2023年8月29日 @ 14時54分

updated rhinomantis, gigamantis sprites; they are basically the same creature idk why i made 2

更新: 2023年8月20日 @ 19時00分

更新: 2023年8月17日 @ 17時43分

updated Abomination

更新: 2023年8月11日 @ 21時38分

更新: 2023年7月29日 @ 22時10分

更新: 2023年7月28日 @ 14時55分

更新: 2023年6月30日 @ 14時52分

test update

更新: 2023年2月27日 @ 17時28分

fixed demonicmantis and rhinomantis walk animation