Barotrauma

Barotrauma

Demonic Creatures
Näytetään 61–70 / 144
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Päivitys: 10.9.2023 klo 13.29

I overhauled husks. fight me.

The Husk Infection now progresses much slower, and is much less noticable.
The Husk Infection now only needs to have progressed to 25% in order for it to turn the host into a Husk at death.
Humanhusks (the variant that spawns after the infected host dies,) can now run faster, break doors, and is more tanky. This was done to compensate for their previously low strength and speed, and basically just being target practice

[+] new types of zombies/husks

[Humanhusksprinter]
- Much faster and less forgiving variant of the Humanhusk.
- Its attack involves running into the player, dealing moderate damage and having a 50% chance of inflicting the Husk Infection upon the player.

[Humanhusklurker]
- Moves considerably slower than a regular Humanhusk, however has more bite power and attacks in a faster succession.
- In addition to faster attacks, it will also "grab" the player, slowing them down to nearly a halt, forcing them to stay within range of the lurkers subsequent attacks until the lurker is either killed or stunned, giving the player a chance to escape.

Päivitys: 7.9.2023 klo 15.41

restructured mods filelist

removed:
- Giant (repetitive)
- Demonic Endworm (unused)
- Rhinomantis (sprite broken)
- Gigamantis (unnecessary)
- Funnymantis (for same reason as the above two)

bigger changes coming in the future, this is just to prepare for the arrival of those changes.

Päivitys: 29.8.2023 klo 14.54

updated rhinomantis, gigamantis sprites; they are basically the same creature idk why i made 2

Päivitys: 20.8.2023 klo 19.00

Päivitys: 17.8.2023 klo 17.43

updated Abomination

Päivitys: 11.8.2023 klo 21.38

Päivitys: 29.7.2023 klo 22.10

Päivitys: 28.7.2023 klo 14.55

Päivitys: 30.6.2023 klo 14.52

test update

Päivitys: 27.2.2023 klo 17.28

fixed demonicmantis and rhinomantis walk animation