Barotrauma

Barotrauma

Demonic Creatures
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Opdatering: 10. sep. 2023 kl. 13:29

I overhauled husks. fight me.

The Husk Infection now progresses much slower, and is much less noticable.
The Husk Infection now only needs to have progressed to 25% in order for it to turn the host into a Husk at death.
Humanhusks (the variant that spawns after the infected host dies,) can now run faster, break doors, and is more tanky. This was done to compensate for their previously low strength and speed, and basically just being target practice

[+] new types of zombies/husks

[Humanhusksprinter]
- Much faster and less forgiving variant of the Humanhusk.
- Its attack involves running into the player, dealing moderate damage and having a 50% chance of inflicting the Husk Infection upon the player.

[Humanhusklurker]
- Moves considerably slower than a regular Humanhusk, however has more bite power and attacks in a faster succession.
- In addition to faster attacks, it will also "grab" the player, slowing them down to nearly a halt, forcing them to stay within range of the lurkers subsequent attacks until the lurker is either killed or stunned, giving the player a chance to escape.

Opdatering: 7. sep. 2023 kl. 15:41

restructured mods filelist

removed:
- Giant (repetitive)
- Demonic Endworm (unused)
- Rhinomantis (sprite broken)
- Gigamantis (unnecessary)
- Funnymantis (for same reason as the above two)

bigger changes coming in the future, this is just to prepare for the arrival of those changes.

Opdatering: 29. aug. 2023 kl. 14:54

updated rhinomantis, gigamantis sprites; they are basically the same creature idk why i made 2

Opdatering: 20. aug. 2023 kl. 19:00

Opdatering: 17. aug. 2023 kl. 17:43

updated Abomination

Opdatering: 11. aug. 2023 kl. 21:38

Opdatering: 29. juli 2023 kl. 22:10

Opdatering: 28. juli 2023 kl. 14:55

Opdatering: 30. juni 2023 kl. 14:52

test update

Opdatering: 27. feb. 2023 kl. 17:28

fixed demonicmantis and rhinomantis walk animation