Barotrauma

Barotrauma

Demonic Creatures
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Update: 10 sep 2023 om 13:29

I overhauled husks. fight me.

The Husk Infection now progresses much slower, and is much less noticable.
The Husk Infection now only needs to have progressed to 25% in order for it to turn the host into a Husk at death.
Humanhusks (the variant that spawns after the infected host dies,) can now run faster, break doors, and is more tanky. This was done to compensate for their previously low strength and speed, and basically just being target practice

[+] new types of zombies/husks

[Humanhusksprinter]
- Much faster and less forgiving variant of the Humanhusk.
- Its attack involves running into the player, dealing moderate damage and having a 50% chance of inflicting the Husk Infection upon the player.

[Humanhusklurker]
- Moves considerably slower than a regular Humanhusk, however has more bite power and attacks in a faster succession.
- In addition to faster attacks, it will also "grab" the player, slowing them down to nearly a halt, forcing them to stay within range of the lurkers subsequent attacks until the lurker is either killed or stunned, giving the player a chance to escape.

Update: 7 sep 2023 om 15:41

restructured mods filelist

removed:
- Giant (repetitive)
- Demonic Endworm (unused)
- Rhinomantis (sprite broken)
- Gigamantis (unnecessary)
- Funnymantis (for same reason as the above two)

bigger changes coming in the future, this is just to prepare for the arrival of those changes.

Update: 29 aug 2023 om 14:54

updated rhinomantis, gigamantis sprites; they are basically the same creature idk why i made 2

Update: 20 aug 2023 om 19:00

Update: 17 aug 2023 om 17:43

updated Abomination

Update: 11 aug 2023 om 21:38

Update: 29 jul 2023 om 22:10

Update: 28 jul 2023 om 14:55

Update: 30 jun 2023 om 14:52

test update

Update: 27 feb 2023 om 17:28

fixed demonicmantis and rhinomantis walk animation