Barotrauma

Barotrauma

Demonic Creatures
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Pembaruan: 10 Sep 2023 @ 1:29pm

I overhauled husks. fight me.

The Husk Infection now progresses much slower, and is much less noticable.
The Husk Infection now only needs to have progressed to 25% in order for it to turn the host into a Husk at death.
Humanhusks (the variant that spawns after the infected host dies,) can now run faster, break doors, and is more tanky. This was done to compensate for their previously low strength and speed, and basically just being target practice

[+] new types of zombies/husks

[Humanhusksprinter]
- Much faster and less forgiving variant of the Humanhusk.
- Its attack involves running into the player, dealing moderate damage and having a 50% chance of inflicting the Husk Infection upon the player.

[Humanhusklurker]
- Moves considerably slower than a regular Humanhusk, however has more bite power and attacks in a faster succession.
- In addition to faster attacks, it will also "grab" the player, slowing them down to nearly a halt, forcing them to stay within range of the lurkers subsequent attacks until the lurker is either killed or stunned, giving the player a chance to escape.

Pembaruan: 7 Sep 2023 @ 3:41pm

restructured mods filelist

removed:
- Giant (repetitive)
- Demonic Endworm (unused)
- Rhinomantis (sprite broken)
- Gigamantis (unnecessary)
- Funnymantis (for same reason as the above two)

bigger changes coming in the future, this is just to prepare for the arrival of those changes.

Pembaruan: 29 Agu 2023 @ 2:54pm

updated rhinomantis, gigamantis sprites; they are basically the same creature idk why i made 2

Pembaruan: 20 Agu 2023 @ 7:00pm

Pembaruan: 17 Agu 2023 @ 5:43pm

updated Abomination

Pembaruan: 11 Agu 2023 @ 9:38pm

Pembaruan: 29 Jul 2023 @ 10:10pm

Pembaruan: 28 Jul 2023 @ 2:55pm

Pembaruan: 30 Jun 2023 @ 2:52pm

test update

Pembaruan: 27 Feb 2023 @ 5:28pm

fixed demonicmantis and rhinomantis walk animation