TerraTech
Advanced AI
Mostrando 101-110 de 176 aportaciones
< 1 ... 9  10  11  12  13 ... 18 >
Actualización: 19 SEP 2022 a las 12:45 p. m.

Updated dependancies

Actualización: 14 SEP 2022 a las 3:38 p. m.

Made hovership AI less bouncy

Actualización: 14 SEP 2022 a las 2:24 p. m.

Dependancy updates

Actualización: 12 SEP 2022 a las 3:24 p. m.

Fixed Safesaves

Actualización: 7 SEP 2022 a las 6:59 p. m.

Large AI land techs should no longer be deathly afraid of water

Actualización: 2 SEP 2022 a las 5:36 p. m.

Improved reliability of various AI modules
New More Options mini-menu in AI control menu which displays additional AI abilities

Actualización: 2 SEP 2022 a las 4:51 a. m.

Added new Mod Settings option: NPTs Can Mine
Which should let you disable enemies which mine

Actualización: 2 SEP 2022 a las 4:37 a. m.

Fixed some issues with UI and Protect not responding to allied Techs under attack

Actualización: 29 AGO 2022 a las 7:48 p. m.

Log cleanup

Actualización: 29 AGO 2022 a las 7:45 p. m.

Now Friendly Non-Player Techs can help players defend
Protect now can react to allies under attack, namely Fetch, Mine, and Charge
Advanced AIs can respond to base attacks
Allied base turrets should now randomly move correctly
Base turrets should no longer randomly fire with no enemies present
Enemy base turrets will remain rotating when not in combat to make their presense more obvious