Barotrauma 潜渊症

Barotrauma 潜渊症

Enhanced Armaments
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更新于:2022 年 9 月 3 日 上午 3:55

Fixed Heavy Assault Rifle Mag typo (23 lead mfw)

更新于:2022 年 8 月 30 日 下午 1:00

Overrode Lead spawns and availability (having no lead sucks ass and it's rare as hell for some weird reason, making submarine and firearm ammo a nightmare to maintain)

更新于:2022 年 8 月 29 日 下午 2:27

更新于:2022 年 8 月 29 日 上午 6:35

fixed no-name issue with Heavy Coilgun ('bout it really.)

更新于:2022 年 8 月 28 日 上午 9:02

Made EHA now available for Language localization (This might cause a few problems the first few hours or so but is gonna make language translations possibly)

更新于:2022 年 8 月 27 日 上午 5:14

Redone a lot of decon and fabrication recipes for Coalition and Renegade weapons (ammunition should now give back propellant and overall items are slightly cheaper to make alongside having better decon outputs)

更新于:2022 年 8 月 25 日 上午 10:29

Changed all revolvers to be double action, resprited Defensive Hand Grenade and removed Offensive Grenade (too irrelevant and was a very alpha item).

更新于:2022 年 8 月 19 日 上午 11:36

Removed stun rifle, talent-unlocked surplus revolver rounds and shotgun shells in addition to slightly tweaking weapon kit recipies

更新于:2022 年 8 月 18 日 下午 5:30

Overhauled medkit sprites and added Condensed Stabilozine (for use against most poisons).

更新于:2022 年 8 月 15 日 下午 1:25

Resprited Renegade soft armour vest, assault and tactical packpacks (Bad Arma 3 sprites begone), decreased material costs for fabricators, minor decrease to some weapon recipe requirements.