Barotrauma
Enhanced Armaments
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Mis à jour le : 25 sept. 2022 à 10h25

Fixed NPCs not being able to use revolvers and changed both Renegade and Coalition Light Uniform protection values (they're less cumbersome but also more equally protective).

Mis à jour le : 24 sept. 2022 à 18h13

Added Coalition Light Combat Fatigues, resprited Spec Ops Vest and Combat Knife (no tip on blade bruh)

Mis à jour le : 24 sept. 2022 à 8h31

(am bacc)

Added Experimental Grenade Launcher and overhauled 5.56x45mm magazines (Extended mag is now 60 rounds and magazines now show when loaded in firearms).

Mis à jour le : 3 sept. 2022 à 3h55

Fixed Heavy Assault Rifle Mag typo (23 lead mfw)

Mis à jour le : 30 aout 2022 à 13h00

Overrode Lead spawns and availability (having no lead sucks ass and it's rare as hell for some weird reason, making submarine and firearm ammo a nightmare to maintain)

Mis à jour le : 29 aout 2022 à 14h27

Mis à jour le : 29 aout 2022 à 6h35

fixed no-name issue with Heavy Coilgun ('bout it really.)

Mis à jour le : 28 aout 2022 à 9h02

Made EHA now available for Language localization (This might cause a few problems the first few hours or so but is gonna make language translations possibly)

Mis à jour le : 27 aout 2022 à 5h14

Redone a lot of decon and fabrication recipes for Coalition and Renegade weapons (ammunition should now give back propellant and overall items are slightly cheaper to make alongside having better decon outputs)

Mis à jour le : 25 aout 2022 à 10h29

Changed all revolvers to be double action, resprited Defensive Hand Grenade and removed Offensive Grenade (too irrelevant and was a very alpha item).