Barotrauma

Barotrauma

Enhanced Armaments
Menampilkan251-260 dari 357 kiriman
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Pembaruan: 3 Sep 2022 @ 3:55am

Fixed Heavy Assault Rifle Mag typo (23 lead mfw)

Pembaruan: 30 Agu 2022 @ 1:00pm

Overrode Lead spawns and availability (having no lead sucks ass and it's rare as hell for some weird reason, making submarine and firearm ammo a nightmare to maintain)

Pembaruan: 29 Agu 2022 @ 2:27pm

Pembaruan: 29 Agu 2022 @ 6:35am

fixed no-name issue with Heavy Coilgun ('bout it really.)

Pembaruan: 28 Agu 2022 @ 9:02am

Made EHA now available for Language localization (This might cause a few problems the first few hours or so but is gonna make language translations possibly)

Pembaruan: 27 Agu 2022 @ 5:14am

Redone a lot of decon and fabrication recipes for Coalition and Renegade weapons (ammunition should now give back propellant and overall items are slightly cheaper to make alongside having better decon outputs)

Pembaruan: 25 Agu 2022 @ 10:29am

Changed all revolvers to be double action, resprited Defensive Hand Grenade and removed Offensive Grenade (too irrelevant and was a very alpha item).

Pembaruan: 19 Agu 2022 @ 11:36am

Removed stun rifle, talent-unlocked surplus revolver rounds and shotgun shells in addition to slightly tweaking weapon kit recipies

Pembaruan: 18 Agu 2022 @ 5:30pm

Overhauled medkit sprites and added Condensed Stabilozine (for use against most poisons).

Pembaruan: 15 Agu 2022 @ 1:25pm

Resprited Renegade soft armour vest, assault and tactical packpacks (Bad Arma 3 sprites begone), decreased material costs for fabricators, minor decrease to some weapon recipe requirements.