Barotrauma
Enhanced Armaments
Показване на 251 — 260 от 358 постъпления
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Обновление: 24 септ. 2022 в 8:31

(am bacc)

Added Experimental Grenade Launcher and overhauled 5.56x45mm magazines (Extended mag is now 60 rounds and magazines now show when loaded in firearms).

Обновление: 3 септ. 2022 в 3:55

Fixed Heavy Assault Rifle Mag typo (23 lead mfw)

Обновление: 30 авг. 2022 в 13:00

Overrode Lead spawns and availability (having no lead sucks ass and it's rare as hell for some weird reason, making submarine and firearm ammo a nightmare to maintain)

Обновление: 29 авг. 2022 в 14:27

Обновление: 29 авг. 2022 в 6:35

fixed no-name issue with Heavy Coilgun ('bout it really.)

Обновление: 28 авг. 2022 в 9:02

Made EHA now available for Language localization (This might cause a few problems the first few hours or so but is gonna make language translations possibly)

Обновление: 27 авг. 2022 в 5:14

Redone a lot of decon and fabrication recipes for Coalition and Renegade weapons (ammunition should now give back propellant and overall items are slightly cheaper to make alongside having better decon outputs)

Обновление: 25 авг. 2022 в 10:29

Changed all revolvers to be double action, resprited Defensive Hand Grenade and removed Offensive Grenade (too irrelevant and was a very alpha item).

Обновление: 19 авг. 2022 в 11:36

Removed stun rifle, talent-unlocked surplus revolver rounds and shotgun shells in addition to slightly tweaking weapon kit recipies

Обновление: 18 авг. 2022 в 17:30

Overhauled medkit sprites and added Condensed Stabilozine (for use against most poisons).