Barotrauma
Enhanced Armaments
Mostrando 101-110 de 352 aportaciones
< 1 ... 9  10  11  12  13 ... 36 >
Actualización: 14 JUL 2024 a las 18:30

Freaky weapons time

Added:

- Flammandegevär
- Förorendekanon

(They need their respective devices in order to work and are rechargable within the reload fabricator)

Actualización: 13 JUL 2024 a las 14:50

Minor changes to armour values

Actualización: 7 JUL 2024 a las 15:59

Changed:

- Resprited Aftermarket Revolver and Lucky Punk
- Resounded Anti-Sub GLs
- Made Special Forces equipment purchasable mid game (and at a hefty price)
- Rescaled Karabiner slightly

Actualización: 4 JUL 2024 a las 14:18

Fix to Anti-Sub DU grenade recycle recipe

Actualización: 2 JUL 2024 a las 12:36

Added:

- Aftermarket Surplus GL
- Prototype Anti-Sub GL (The Balance Brigade will love this one, because scary powerful weapon)

Changed:

- (Hopefully) fixed the outpostnpcsets for real
- Renamed Heavy Coilgun to Coilcannon

Actualización: 22 JUN 2024 a las 7:21

Fixed Combat Hardsuit issue

Actualización: 18 JUN 2024 a las 11:28

Updated for latest main game update

Actualización: 9 JUN 2024 a las 7:37

Fixed unbalanced MG ammo box deconstruct output

Actualización: 25 MAY 2024 a las 5:59

- Changed Renegade weapon aesthetic (they now look they're made from lesser materials than precision tooled Coalition weapons)

- Toned down custom abandoned outpost missions

Actualización: 6 MAY 2024 a las 14:58

Fixed typo in a hireable separatist itemset (I love minor goofs)