Garry's Mod
Titanfall Smart Pistol MK5 (Edited)
Se afișează 1-10 din 16 intrări
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Actualizare: 20 apr. 2024 @ 6:56

Changed Enemy Detection Logic to be more intuitive, now it detects enemies in a Cone instead of using a HullBox.

Actualizare: 20 apr. 2024 @ 6:54

Removed Water Limitations and Vehicle Restrictions for a better gameplay while inside a vehicle (if weapons are enabled while inside the vehicle).

Actualizare: 14 aug. 2023 @ 7:35

Quality of Life Changes
--fixed bug to make players fire when playing in multiplayer (RunConsoleCommand forced everyone to fire/stopfire)
--HUD set to be in the middle of the screen (to prevent issues with different resolutions)
--better handling when aiming down sights, now the weapon will remove the Aim if the player starts to sprint or reload

Actualizare: 14 aug. 2023 @ 7:31

Actualizare: 1 sept. 2022 @ 14:15

-Added Zoom In function to be more precise at long distances.
-Fixed (presumably) a syncronization issue causing Lua Errors when killing NPCs, Players, etc.
-Modified weapon Spread, allowing better control over the trajectory of the bullets when "free" shooting.

Actualizare: 9 aug. 2022 @ 12:11

Fixed reloading, it should work properly now.

Actualizare: 8 aug. 2022 @ 8:23

Removed Zoom feature (felt a bit boring considering the wespon´s new dynamic movement)

Fixed slot problem, now the weapon shall appear in the third category (SMG, AR2 for instance).

Actualizare: 8 aug. 2022 @ 8:21

Actualizare: 3 mart. 2022 @ 9:21

Reduced FOV while zooming in, preserving a more realistic approach

Actualizare: 17 oct. 2021 @ 14:03

Improved the name display of the npc the weapon locks onto, fixed some viewmodel FOV missconceptions.