Garry's Mod
Titanfall Smart Pistol MK5 (Edited)
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Actualización: 20 ABR 2024 a las 6:56 a. m.

Changed Enemy Detection Logic to be more intuitive, now it detects enemies in a Cone instead of using a HullBox.

Actualización: 20 ABR 2024 a las 6:54 a. m.

Removed Water Limitations and Vehicle Restrictions for a better gameplay while inside a vehicle (if weapons are enabled while inside the vehicle).

Actualización: 14 AGO 2023 a las 7:35 a. m.

Quality of Life Changes
--fixed bug to make players fire when playing in multiplayer (RunConsoleCommand forced everyone to fire/stopfire)
--HUD set to be in the middle of the screen (to prevent issues with different resolutions)
--better handling when aiming down sights, now the weapon will remove the Aim if the player starts to sprint or reload

Actualización: 14 AGO 2023 a las 7:31 a. m.

Actualización: 1 SEP 2022 a las 2:15 p. m.

-Added Zoom In function to be more precise at long distances.
-Fixed (presumably) a syncronization issue causing Lua Errors when killing NPCs, Players, etc.
-Modified weapon Spread, allowing better control over the trajectory of the bullets when "free" shooting.

Actualización: 9 AGO 2022 a las 12:11 p. m.

Fixed reloading, it should work properly now.

Actualización: 8 AGO 2022 a las 8:23 a. m.

Removed Zoom feature (felt a bit boring considering the wespon´s new dynamic movement)

Fixed slot problem, now the weapon shall appear in the third category (SMG, AR2 for instance).

Actualización: 8 AGO 2022 a las 8:21 a. m.

Actualización: 3 MAR 2022 a las 9:21 a. m.

Reduced FOV while zooming in, preserving a more realistic approach

Actualización: 17 OCT 2021 a las 2:03 p. m.

Improved the name display of the npc the weapon locks onto, fixed some viewmodel FOV missconceptions.