Garry's Mod
Titanfall Smart Pistol MK5 (Edited)
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更新:2024年4月20日 @ 6時56分
更新者:Teniente Coronel

Changed Enemy Detection Logic to be more intuitive, now it detects enemies in a Cone instead of using a HullBox.

更新:2024年4月20日 @ 6時54分
更新者:Teniente Coronel

Removed Water Limitations and Vehicle Restrictions for a better gameplay while inside a vehicle (if weapons are enabled while inside the vehicle).

更新:2023年8月14日 @ 7時35分

Quality of Life Changes
--fixed bug to make players fire when playing in multiplayer (RunConsoleCommand forced everyone to fire/stopfire)
--HUD set to be in the middle of the screen (to prevent issues with different resolutions)
--better handling when aiming down sights, now the weapon will remove the Aim if the player starts to sprint or reload

更新:2023年8月14日 @ 7時31分

更新:2022年9月1日 @ 14時15分

-Added Zoom In function to be more precise at long distances.
-Fixed (presumably) a syncronization issue causing Lua Errors when killing NPCs, Players, etc.
-Modified weapon Spread, allowing better control over the trajectory of the bullets when "free" shooting.

更新:2022年8月9日 @ 12時11分

Fixed reloading, it should work properly now.

更新:2022年8月8日 @ 8時23分

Removed Zoom feature (felt a bit boring considering the wespon´s new dynamic movement)

Fixed slot problem, now the weapon shall appear in the third category (SMG, AR2 for instance).

更新:2022年8月8日 @ 8時21分

更新:2022年3月3日 @ 9時21分

Reduced FOV while zooming in, preserving a more realistic approach

更新:2021年10月17日 @ 14時03分

Improved the name display of the npc the weapon locks onto, fixed some viewmodel FOV missconceptions.