Garry's Mod

Garry's Mod

Titanfall Smart Pistol MK5 (Edited)
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Update: 20 apr 2024 om 6:56

Changed Enemy Detection Logic to be more intuitive, now it detects enemies in a Cone instead of using a HullBox.

Update: 20 apr 2024 om 6:54

Removed Water Limitations and Vehicle Restrictions for a better gameplay while inside a vehicle (if weapons are enabled while inside the vehicle).

Update: 14 aug 2023 om 7:35

Quality of Life Changes
--fixed bug to make players fire when playing in multiplayer (RunConsoleCommand forced everyone to fire/stopfire)
--HUD set to be in the middle of the screen (to prevent issues with different resolutions)
--better handling when aiming down sights, now the weapon will remove the Aim if the player starts to sprint or reload

Update: 14 aug 2023 om 7:31

Update: 1 sep 2022 om 14:15

-Added Zoom In function to be more precise at long distances.
-Fixed (presumably) a syncronization issue causing Lua Errors when killing NPCs, Players, etc.
-Modified weapon Spread, allowing better control over the trajectory of the bullets when "free" shooting.

Update: 9 aug 2022 om 12:11

Fixed reloading, it should work properly now.

Update: 8 aug 2022 om 8:23

Removed Zoom feature (felt a bit boring considering the wespon´s new dynamic movement)

Fixed slot problem, now the weapon shall appear in the third category (SMG, AR2 for instance).

Update: 8 aug 2022 om 8:21

Update: 3 mrt 2022 om 9:21

Reduced FOV while zooming in, preserving a more realistic approach

Update: 17 okt 2021 om 14:03

Improved the name display of the npc the weapon locks onto, fixed some viewmodel FOV missconceptions.