Garry's Mod

Garry's Mod

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Titanfall Smart Pistol MK5 (Edited)
   
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素材类型: 插件
插件类型: 武器
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
66.748 MB
2021 年 10 月 10 日 下午 12:44
2024 年 4 月 20 日 上午 6:56
16 项改动说明 ( 查看 )

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Titanfall Smart Pistol MK5 (Edited)

描述
Uploaded with gmpublisher[gmpublisher.download]

This addon is based upon the previous Workshop addition of the same name and content,
Original Addon https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?l=spanish&id=856642551
made by https://psteamcommunity.yuanyoumao.com/id/kroko275 and such, all the credits to the original creator and its respective owners.

As the title suggests, this is the Smart Pistol Mk5 from Tianfall that was uploaded several years ago to the Workshop.
However I have seen that the addon could be improved in many different ways, the following segment would be describing the new features of this Enhancement.


New Features:

-The Pistol now Draws the trajectory of the bullet, this means that the weapon will draw a line between the centre of the reticle and the target.

-If the weapon has targeted an Entity (NPC/Player), as soon as you clic the "Fire" Button (Left Mouse Button), the weapon will shoot until the target is dead (as long as the reticle is red, if you have set the reticle away from target, it will turn white and order the weapon to stop shooting).

-Extended Magazine, the weapon now has the cappability to fire up to 18 rounds (18 + 1 if it was reloaded while there were bullets in the clip).

-Updated FOV to be more dynamic, as well as the zoom FOV.

-Removed movemment limitations, this one reffers to being able to shoot the weapon from the hip while sprinting (in any direction).

-Larger reticle, now the weapon has a wider reticle for aiming.

-Reticle stats, you can visualize the target´s health, the model name and the amount of bullets left in the magazine (tried to attache it to the gun but failed, so I decided to put it in the upper part of the HUD reticle).



Respective Credits to,

Original Addon, Programer and Publisher: Полковник.

Materials (Models, animations, sounds): The Titanfall Development Team.

Modified Code: IMP (Myself).




47 条留言
Teniente Coronel  [作者] 11 月 5 日 上午 3:24 
You are welcome!
CLONE SQUAD LEADER 11 月 5 日 上午 1:03 
ok thx Teniente Coronel:steamthumbsup::gmod:
Teniente Coronel  [作者] 11 月 4 日 下午 2:07 
There are no binds for the lock on, you just need to aim for the general direction of the npc and it should lock on (it hast to be relatively close as seen in the screenshots)

As for the change of the weapon is there something broken per se? Please remember to replace the original addon (link in the description) with this one, as both could potentially cause some inconvenients
habibibirovet 11 月 4 日 上午 10:20 
is there a bind for the lock on
CLONE SQUAD LEADER 11 月 4 日 上午 9:59 
please help the weapon works but this mod doesnt chande the weapon
Teniente Coronel  [作者] 5 月 4 日 下午 12:40 
You are totally welcome, if there is a bug regarding the fuctional aspect please let me know!
KauaFelipe 5 月 3 日 下午 2:31 
I understand, thanks for your attention, anyway, I'll still keep using the mod ;).
Teniente Coronel  [作者] 4 月 28 日 下午 5:17 
Greetings KauaFelipe, hope you are doing well,

The weapong being invisible is a common issue with other scripts causing the "active weapon" to be switched quickly (bsmod, quick knives, etc) and as the "active weapon" returns to the original (the smart pistol), the viewmodel bugs visually and requires you to re-equip the weapon entirelly. Sadly this bug is extremelly random and cannot be fixed within the SWEP (to my basic lua understanding).
Asides from the previous concern, the viewmodel as a whole was not made by me, all the 3d assets are from the Titanfall game and ported by the original creator, because of this detail, I was limited to using the weapon with the "fake pilot suit" as part of the weapon in first person.
If you want the weapon to be exclusive to your playermodel, I highly recommend using a third person camera to later adjust the position to be inside the player´s head. Furthermore you will have the additional "fix".
KauaFelipe 4 月 25 日 下午 6:59 
Hello, Lieutenant Colonel. The smart pistol is one of my favorite mods from Garry's Mod, but when I use it with the "bsmod killmove" mod after using a killmove, the pistol becomes invisible. Could you fix this bug? I would be very grateful. And would it be possible to use other playermodels while using it?
MORN1NG_ST4R 2024 年 11 月 25 日 下午 5:34 
I would love an addon that just has the hud element from this, with the box in the center and the line to the target, just separate from the weapon. It'd be a nice futuristic addition to other HUD elements.