RimWorld
Clean Pathfinding 2
Mostrando 11-20 de 29 aportaciones
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Actualización: 21 NOV 2021 a las 0:52

Bug fix related to the new exit range calculation

Actualización: 20 NOV 2021 a las 20:11

Update
- My other mod, Exit Pathfinding, has been improved and integrated into this mod. The original mod will be taken down from the workshop in the coming days.
- Sat down and carefully combed over all the code once again and saw a few things I could optimize. The new version runs 65% faster.

Actualización: 3 NOV 2021 a las 3:58

- Fixes path cost calculation related to the new clean stone feature
- Improved debug logging to help with any possible future issues

Actualización: 31 OCT 2021 a las 3:05

Fixed issue with map generation, version back to normal again. Was just some stray dev test code that slipped through I had meant to delete.

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Actualización: 31 OCT 2021 a las 2:49

Issue came up with map generation. Reverting while investigating this...

Actualización: 31 OCT 2021 a las 0:48

New
- A new slider has been added to allow for additional tuning. It's called the "Clean stone terrain" avoidance bias. This would be things like rough stone and hewn stone. You can use this slider if you notice pawns having an overly excessive attraction to these tiles based on what the other sliders are.

Actualización: 31 OCT 2021 a las 0:42

One time I dropped a raisin on accident and when I was looking for it my office chair wheel ran over it and made a raisin trail along the floor boards :(

Actualización: 28 OCT 2021 a las 11:52

- All the text in the mod settings is now exposed to language files, should anyone want to create translations.
- Some other minor code refactoring

Actualización: 25 SEP 2021 a las 13:12

Added missing language key in previous update.

Actualización: 25 SEP 2021 a las 13:07

New options
- Option to allow pawns to ignore settings if they're carrying another pawn
- ...or bleeding out