RimWorld
Clean Pathfinding 2
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Mis à jour le : 21 nov. 2021 à 0h52

Bug fix related to the new exit range calculation

Mis à jour le : 20 nov. 2021 à 20h11

Update
- My other mod, Exit Pathfinding, has been improved and integrated into this mod. The original mod will be taken down from the workshop in the coming days.
- Sat down and carefully combed over all the code once again and saw a few things I could optimize. The new version runs 65% faster.

Mis à jour le : 3 nov. 2021 à 3h58

- Fixes path cost calculation related to the new clean stone feature
- Improved debug logging to help with any possible future issues

Mis à jour le : 31 oct. 2021 à 3h05

Fixed issue with map generation, version back to normal again. Was just some stray dev test code that slipped through I had meant to delete.

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Mis à jour le : 31 oct. 2021 à 2h49

Issue came up with map generation. Reverting while investigating this...

Mis à jour le : 31 oct. 2021 à 0h48

New
- A new slider has been added to allow for additional tuning. It's called the "Clean stone terrain" avoidance bias. This would be things like rough stone and hewn stone. You can use this slider if you notice pawns having an overly excessive attraction to these tiles based on what the other sliders are.

Mis à jour le : 31 oct. 2021 à 0h42

One time I dropped a raisin on accident and when I was looking for it my office chair wheel ran over it and made a raisin trail along the floor boards :(

Mis à jour le : 28 oct. 2021 à 11h52

- All the text in the mod settings is now exposed to language files, should anyone want to create translations.
- Some other minor code refactoring

Mis à jour le : 25 sept. 2021 à 13h12

Added missing language key in previous update.

Mis à jour le : 25 sept. 2021 à 13h07

New options
- Option to allow pawns to ignore settings if they're carrying another pawn
- ...or bleeding out