RimWorld
Clean Pathfinding 2
29개 중 11~20개 표시 중
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업데이트: 2021년 11월 21일 오전 12시 52분

Bug fix related to the new exit range calculation

업데이트: 2021년 11월 20일 오후 8시 11분

Update
- My other mod, Exit Pathfinding, has been improved and integrated into this mod. The original mod will be taken down from the workshop in the coming days.
- Sat down and carefully combed over all the code once again and saw a few things I could optimize. The new version runs 65% faster.

업데이트: 2021년 11월 3일 오전 3시 58분

- Fixes path cost calculation related to the new clean stone feature
- Improved debug logging to help with any possible future issues

업데이트: 2021년 10월 31일 오전 3시 05분

Fixed issue with map generation, version back to normal again. Was just some stray dev test code that slipped through I had meant to delete.

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업데이트: 2021년 10월 31일 오전 2시 49분

Issue came up with map generation. Reverting while investigating this...

업데이트: 2021년 10월 31일 오전 12시 48분

New
- A new slider has been added to allow for additional tuning. It's called the "Clean stone terrain" avoidance bias. This would be things like rough stone and hewn stone. You can use this slider if you notice pawns having an overly excessive attraction to these tiles based on what the other sliders are.

업데이트: 2021년 10월 31일 오전 12시 42분

One time I dropped a raisin on accident and when I was looking for it my office chair wheel ran over it and made a raisin trail along the floor boards :(

업데이트: 2021년 10월 28일 오전 11시 52분

- All the text in the mod settings is now exposed to language files, should anyone want to create translations.
- Some other minor code refactoring

업데이트: 2021년 9월 25일 오후 1시 12분

Added missing language key in previous update.

업데이트: 2021년 9월 25일 오후 1시 07분

New options
- Option to allow pawns to ignore settings if they're carrying another pawn
- ...or bleeding out