安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This mod is sadly abandoned and has seen it's last update 2023. There is/was a continued version, that at least got updates til mid 2024:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3260446812
I honestly don't know if that mod is abandoned as well or the person behind is still cooking on the code, but I guess you are more likely to get a response there.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3260446812
Plz owlchemist return to us! Your owlets await your return!
please update when possible.
I'm not sure about that, it happened to me with a new game, with only 5 settlers, none with any buffs or too high a speed.
But in my case, if I have several mods that add commercial caravans or npcs that are seen passing by the road (Silk Road mod), it may have to do with the route calculation when a caravan or raid spawns and must calculate the route of all npc at once. (I'm not sure it's just a theory)
I am using the version of Git published by @-=JkJkLoL=- tk421storm downloaded just 1 hour ago.
I hope you find it helpful.
https://pastebin.com/TCjYgZh9
for the common mod user, getting the releases there in stead of waiting for steam is more or less beta testing (which is absolutely fine).
The Patch_PathFinder Transpiler is making a call to CleanPathfindingUtility.AdjustCosts function. However, the type of path cost is float in 1.5 and int in 1.4, and that's the reason for my transpiler error.
By changing the input parameter and return type to float, I was able to fix the transpiler errors.
https://github.com/tk421storm/clean-pathfinding/tree/1_5