RimWorld
Clean Pathfinding 2
Wyświetlanie 11-20 z 29 pozycji
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Aktualizacja: 21 listopada 2021 o godz. 0:52

Bug fix related to the new exit range calculation

Aktualizacja: 20 listopada 2021 o godz. 20:11

Update
- My other mod, Exit Pathfinding, has been improved and integrated into this mod. The original mod will be taken down from the workshop in the coming days.
- Sat down and carefully combed over all the code once again and saw a few things I could optimize. The new version runs 65% faster.

Aktualizacja: 3 listopada 2021 o godz. 3:58

- Fixes path cost calculation related to the new clean stone feature
- Improved debug logging to help with any possible future issues

Aktualizacja: 31 października 2021 o godz. 3:05

Fixed issue with map generation, version back to normal again. Was just some stray dev test code that slipped through I had meant to delete.

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Aktualizacja: 31 października 2021 o godz. 2:49

Issue came up with map generation. Reverting while investigating this...

Aktualizacja: 31 października 2021 o godz. 0:48

New
- A new slider has been added to allow for additional tuning. It's called the "Clean stone terrain" avoidance bias. This would be things like rough stone and hewn stone. You can use this slider if you notice pawns having an overly excessive attraction to these tiles based on what the other sliders are.

Aktualizacja: 31 października 2021 o godz. 0:42

One time I dropped a raisin on accident and when I was looking for it my office chair wheel ran over it and made a raisin trail along the floor boards :(

Aktualizacja: 28 października 2021 o godz. 11:52

- All the text in the mod settings is now exposed to language files, should anyone want to create translations.
- Some other minor code refactoring

Aktualizacja: 25 września 2021 o godz. 13:12

Added missing language key in previous update.

Aktualizacja: 25 września 2021 o godz. 13:07

New options
- Option to allow pawns to ignore settings if they're carrying another pawn
- ...or bleeding out