XCOM 2
[Deprecated]Proficiency Class Plugin: Combat Engineer 1.91
Mostrando 11-19 de 19 aportaciones
< 1  >
Actualización: 19 OCT 2021 a las 17:47

bugfixes

Actualización: 10 OCT 2021 a las 6:50

1.5 : Fix to Mini Kinetic Plating - now working as intended. - Big Thanks to Rusty, Tesla and MitzRuti for sorting the fix.

Actualización: 16 SEP 2021 a las 20:19

MAJOR Update 1.4:
- Fixed Mini Kinetic Plating to NOT remove existing Shielding, and to increase maximum shielding by 2.
- Fixed Combat Engineer stat progression not applying.
- Rebalance native Ablative Shielding - +2 granted at Squaddie, random roll 0-2 granted at Cpl.(2), Lt.(4) & Major. (6)
-Reworked Proficiency: Chemical Mixtures to grant Blast Padding and removed it from Squaddie row, moving Incinerator up to 4th row to improve consistency of visibility.
-Existing Combat Engineers will need to be rebuilt to benefit from these changes (except for the change to MKP).

Actualización: 11 SEP 2021 a las 16:59

1.3 Added Xcom Trinkets DPS support for Starting Trinkets.
Enabled Secondary Weapon PsiAmp for PexM 3.0 support as standard.

Actualización: 10 SEP 2021 a las 15:43

Replaced Energy Shield with brand new perk : Cloistered Shielding

Actualización: 5 SEP 2021 a las 18:38

fixed Supply cost visualisation for GTS

Actualización: 5 SEP 2021 a las 6:14

1.1: various fixes, added High Pressure to Random Deck 2. Improved Photobooth support.

Actualización: 4 SEP 2021 a las 19:06

Actualización: 4 SEP 2021 a las 14:52