XCOM 2
[Deprecated]Proficiency Class Plugin: Combat Engineer 1.91
19개 중 1~10개 표시 중
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업데이트: 2023년 5월 14일 오후 1시 28분

v1.91 - Added some Solo Photobooth Quotes

업데이트: 2022년 11월 15일 오후 7시 05분

Update v 1.9 : Fixed Napalm-X, Quickburn & Fire and Steel not correctly applying when granted by the proficiency perk.

업데이트: 2022년 8월 12일 오후 5시 03분

1.8b - Added ATSR config file in attempt to ward off any 'weapon incompatible' issues as has been reported.

업데이트: 2022년 1월 8일 오후 7시 07분

v 1.8: changed burn chance/damage for flamethrower due to feedback.
now 100% chance to burn for 1-2 damage, instead of 60% chance to burn for 2-3 damage

업데이트: 2022년 1월 3일 오후 7시 20분

v1.71
swapped Wotc_apa_defensivemine for wotc_apa_defensivemineawc - functionally the same ability, except AWC version does not mention Explosive Ordnance in it's localisation, which is a proficiency perk Combat engineers do not have.

as it's only a localisation issue, rebuilding is completely optional.

업데이트: 2021년 12월 23일 오후 4시 21분

v1.7 slight stat rebalance to reduce overall effectiveness by a small amout. -5 aim, -2hp, +2dodge

업데이트: 2021년 12월 13일 오후 3시 44분

v.1.6.1 added to
+DEBUG_StartingSoldierClasses

업데이트: 2021년 12월 3일 오후 6시 38분

업데이트: 2021년 12월 3일 오후 6시 28분

localisation and bugfixes

업데이트: 2021년 10월 25일 오후 8시 17분

Update 1.6: Shield HP is now not granted at rank up, but at Proficiency Level, +2 per level (for 2/4/6 @ prof1/2/3). This change was made because ablative shield hp given at rank up doesn't refresh every mission, whereas ablative shield hp granted by perks does.

Mini Kinetic Plating also no longer provides 2 'empty' shield hp on top of the 2 shield hp it already provides. This means regen will only start once shield has been reduced below it's maximum.