XCOM 2
[Deprecated]Proficiency Class Plugin: Combat Engineer 1.91
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更新:2023年5月14日 @ 13時28分

v1.91 - Added some Solo Photobooth Quotes

更新:2022年11月15日 @ 19時05分

Update v 1.9 : Fixed Napalm-X, Quickburn & Fire and Steel not correctly applying when granted by the proficiency perk.

更新:2022年8月12日 @ 17時03分

1.8b - Added ATSR config file in attempt to ward off any 'weapon incompatible' issues as has been reported.

更新:2022年1月8日 @ 19時07分

v 1.8: changed burn chance/damage for flamethrower due to feedback.
now 100% chance to burn for 1-2 damage, instead of 60% chance to burn for 2-3 damage

更新:2022年1月3日 @ 19時20分

v1.71
swapped Wotc_apa_defensivemine for wotc_apa_defensivemineawc - functionally the same ability, except AWC version does not mention Explosive Ordnance in it's localisation, which is a proficiency perk Combat engineers do not have.

as it's only a localisation issue, rebuilding is completely optional.

更新:2021年12月23日 @ 16時21分

v1.7 slight stat rebalance to reduce overall effectiveness by a small amout. -5 aim, -2hp, +2dodge

更新:2021年12月13日 @ 15時44分

v.1.6.1 added to
+DEBUG_StartingSoldierClasses

更新:2021年12月3日 @ 18時38分

更新:2021年12月3日 @ 18時28分

localisation and bugfixes

更新:2021年10月25日 @ 20時17分

Update 1.6: Shield HP is now not granted at rank up, but at Proficiency Level, +2 per level (for 2/4/6 @ prof1/2/3). This change was made because ablative shield hp given at rank up doesn't refresh every mission, whereas ablative shield hp granted by perks does.

Mini Kinetic Plating also no longer provides 2 'empty' shield hp on top of the 2 shield hp it already provides. This means regen will only start once shield has been reduced below it's maximum.