XCOM 2
[Deprecated]Proficiency Class Plugin: Combat Engineer 1.91
Ergebnisse 1–10 von 19
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Update: 14. Mai 2023 um 13:28

v1.91 - Added some Solo Photobooth Quotes

Update: 15. Nov. 2022 um 19:05

Update v 1.9 : Fixed Napalm-X, Quickburn & Fire and Steel not correctly applying when granted by the proficiency perk.

Update: 12. Aug. 2022 um 17:03

1.8b - Added ATSR config file in attempt to ward off any 'weapon incompatible' issues as has been reported.

Update: 8. Jan. 2022 um 19:07

v 1.8: changed burn chance/damage for flamethrower due to feedback.
now 100% chance to burn for 1-2 damage, instead of 60% chance to burn for 2-3 damage

Update: 3. Jan. 2022 um 19:20

v1.71
swapped Wotc_apa_defensivemine for wotc_apa_defensivemineawc - functionally the same ability, except AWC version does not mention Explosive Ordnance in it's localisation, which is a proficiency perk Combat engineers do not have.

as it's only a localisation issue, rebuilding is completely optional.

Update: 23. Dez. 2021 um 16:21

v1.7 slight stat rebalance to reduce overall effectiveness by a small amout. -5 aim, -2hp, +2dodge

Update: 13. Dez. 2021 um 15:44

v.1.6.1 added to
+DEBUG_StartingSoldierClasses

Update: 3. Dez. 2021 um 18:38

Update: 3. Dez. 2021 um 18:28

localisation and bugfixes

Update: 25. Okt. 2021 um 20:17

Update 1.6: Shield HP is now not granted at rank up, but at Proficiency Level, +2 per level (for 2/4/6 @ prof1/2/3). This change was made because ablative shield hp given at rank up doesn't refresh every mission, whereas ablative shield hp granted by perks does.

Mini Kinetic Plating also no longer provides 2 'empty' shield hp on top of the 2 shield hp it already provides. This means regen will only start once shield has been reduced below it's maximum.