Garry's Mod

Garry's Mod

[VJ] Cry of Fear Resurgence
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Mis à jour le : 29 nov. à 17h54

Minor Patch:

  • Added living & prop checks for Sawcrazy's radius damage
  • Added IsValid checks for specific Human NPCs that have different weapon positions
  • Fixed AoMC Knife using incorrect class name for check

Mis à jour le : 29 nov. à 12h36

Minor Patch:

  • Updated Lurker's stats to Hard stats
  • Updated Ghost's melee & range damage to correct values
  • Removed useless code in Biden projectile

Mis à jour le : 28 nov. à 13h23

Minor Patch:

  • Removed unused math check for Sawer

Mis à jour le : 28 nov. à 13h20

Minor Patch:

  • Fixed Sawer not spawning blood FX when downed

Mis à jour le : 28 nov. à 12h26

Minor Patch:

  • Fixed Grenade creating dynamic light when it shouldn't

Mis à jour le : 28 nov. à 10h02

Minor Patch:

  • Cleaned up code for Baby

Mis à jour le : 28 nov. à 8h21

Minor Patch:

  • Fixed Uzi having incorrect damage & ammo

Mis à jour le : 28 nov. à 7h23

Minor Patch:

  • Added Headcrab tag for Handcrab/Headcrab
  • Added alert animations for AoM Spitter

Mis à jour le : 28 nov. à 7h04

VJ Controller Support Update:

  • Added option to control NPCs via right-clicking on spawnicon and pressing "Spawn as NPC" option
  • Added new variable to check if the NPC is a CoFR NPC: self.VJ_COFR_NPC
  • Added alert animation for Handcrab/Headcrab
  • Added flinch check for Handcrab/Headcrab where it won't flinch when leap attacking
  • Improved VJ Controller support
  • Updated ConVar settings to where a notice in chat will occur anytime they've been changed
  • Updated framerate speed for muzzle flashes
  • Fixed looping sounds for weapons sometimes cutting off
  • Removed unused variable in David's shared file
  • Minor code cleanup

Mis à jour le : 26 nov. à 21h21

Patch Notes:

  • Added new muzzle flash sprite from CoF
  • Added missing localized math checks
  • Updated all sprite materials + code
  • Updated decals' VMTs to have 256 256 size