Garry's Mod
[VJ] Cry of Fear Resurgence
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Обновление: 26 ноем. в 21:21

Patch Notes:

  • Added new muzzle flash sprite from CoF
  • Added missing localized math checks
  • Updated all sprite materials + code
  • Updated decals' VMTs to have 256 256 size

Обновление: 26 ноем. в 9:31

Minor Patch:

  • Fixed Doctor Purnell (Friendly) not switching weapons

Обновление: 26 ноем. в 9:29

Minor Patch:

  • Fixed Doctor Purnell (Friendly) not switching weapons via controlled

Обновление: 26 ноем. в 7:01

Patch Notes:

  • Added option to toggle Human NPCs spawning with melee weapons
  • Added $nocull to Robert's head VMT
  • Updated neck hitbox for Slower 1 & Suicider models to be smaller
  • Removed unnecessary piece of code in Suicider's head gib
  • Renamed all VMT shader names from VertexlitGeneric to VertexLitGeneric

Обновление: 25 ноем. в 21:47

Minor Patch:

  • Added self:RemoveAllDecals() for NPCs that have gibbing or model parts changing

Обновление: 25 ноем. в 17:10

Minor Patch:

  • Actually fixed Drowned's range attack not applying after initial NPC

Обновление: 25 ноем. в 16:59

Minor Patch:

  • Fixed Drowned's range attack not working on next NPC she targets

Обновление: 25 ноем. в 16:42

Minor Patch:

  • Fixed Human NPCs' idle freezing when out of combat but still alerted

Обновление: 25 ноем. в 15:39

Minor Patch:

  • Renamed Drowned Survive screen FX color to appropriate one

Обновление: 25 ноем. в 15:36

Minor Patch:

  • Rewritten Drowned's range attack
  • Made it so Drowned & Stranger's range attack ignores bullseye entity