Garry's Mod

Garry's Mod

[VJ] Cry of Fear Resurgence
763 条留言
gpoma 15 小时以前 
WE GOT AN UPDATE
FrailTactics 11 月 14 日 上午 8:18 
@Wiz they seem to work fine when i put them up against Wolfenstein TNO/TOB SNPCs.
Wiz 11 月 14 日 上午 7:28 
Question (a stupid one, maybe), can i use these npcs for npc battles or are they exclusively only to scare the crap out of the player?
muqhriz712 11 月 12 日 上午 5:06 
Man this addon updates every day even if I don't notice the bug in-game lol 😂
Darkborn  [作者] 11 月 10 日 下午 6:35 
The OG model was just the same model but I added the normal David face texture instead of the closed eyes one. Back before I discovered it was strictly for the dead David in the end cutscene of AoM Classic. In the files there's 2 of these models with the closed eyes and gray outfit. One being the cutscene and other for a player model. So it's nothing I removed, only changed for accuracy.
meowskulls 11 月 8 日 下午 6:31 
thats just a prop model for scenery it wasnt ever meant for the npc
KAROX 11 月 8 日 下午 2:24 
♥♥♥♥♥♥♥♥♥ the old hanger model is more horrifying than the newer one why did dev removed him
DAharbinger666 11 月 7 日 下午 4:13 
Okay cool I thought so
Darkborn  [作者] 11 月 7 日 上午 11:00 
It's a just a prop for scenery.
DAharbinger666 11 月 7 日 上午 10:43 
Is the blacker just an entity or is it supposed to move?
Titanicfan30000 11 月 5 日 上午 10:34 
Thanks for the spawner fix
Darkborn  [作者] 11 月 4 日 上午 10:24 
The June 7th 2010 Build of CoF is available on Hidden Palace and likely other archive sites online.
Oreo smith 11 月 4 日 上午 9:53 
how did you get your hands on the beta models?
tweedle dumb 11 月 1 日 下午 8:42 
Awesome sauce!!!
thank u for this mod :D
Darkborn  [作者] 11 月 1 日 下午 12:03 
Fixed.
tweedle dumb 11 月 1 日 上午 11:19 
Flygare throws a lua error when trying to attack from long distances
[[VJ] Cry of Fear Resurgence] lua/entities/npc_vj_cofr_flygare/init.lua:148: attempt to index a nil value
1. RangeAttackProjPos - lua/entities/npc_vj_cofr_flygare/init.lua:148
2. ExecuteRangeAttack - lua/entities/npc_vj_creature_base/init.lua:2636
3. funcCustom - lua/entities/npc_vj_cofr_flygare/init.lua:105
4. unknown - lua/vj_base/ai/core.lua:1462

and spawning Corpse (Hanging) will sometimes have an error model
SKELETON 10 月 27 日 下午 12:08 
Stranger's can shoot a rocket sometime, When he targeting a NPCs specifically but he doesn't shot a rocket at the player (In my testing)
bobo the clown 9 月 13 日 下午 4:20 
ok ty
meowskulls 9 月 13 日 下午 1:03 
Will you ever update the trello page for this addon?
Darkborn  [作者] 9 月 13 日 下午 12:58 
Nope and I don't plan on adding ragdolls anytime soon. The death system they have rn should be enough.
bobo the clown 9 月 13 日 下午 12:38 
is there a way to turn them into ragdolls?
Alpha 8 月 21 日 上午 9:49 
they dont appear when i spawn
Sasha Kuloresove 8 月 21 日 上午 6:14 
Oh oka
Darkborn  [作者] 8 月 21 日 上午 5:52 
The one with the axe is from the Halloween Collab custom campaign. The boss version is from Lost Echo. I don't see any reason to remove em.
Sasha Kuloresove 8 月 21 日 上午 4:28 
Is there, by far, any way you could remove Patrick Bateman from this pack? Was there a specific reason as to why he was added as not only a regular enemy, but also as a boss variant?
Darkborn  [作者] 8 月 9 日 上午 9:51 
They shouldn't be able to, I swore I fixed this bug. Explain how to replicate it so I can see for myself.
SpinoDyno 8 月 9 日 上午 2:05 
Why tf Drowneds can throw rockets?
Kemper Sterling 8 月 7 日 上午 1:29 
I love this Mod thank you
Darkborn  [作者] 8 月 3 日 下午 5:13 
Disable Guard mode, if that's not the issue then switch to a map with good nodes.
skibidigoon69 8 月 3 日 下午 1:13 
i swear they used to work now they dont eeven move
meowskulls 7 月 27 日 上午 6:42 
Sophie can't really be added due to her being a cutscene model.
Pellaze 7 月 26 日 下午 11:52 
also the jeffrunner has 3 chainsaws
Pellaze 7 月 26 日 下午 11:50 
u shud add sophie lol
Darkborn  [作者] 7 月 20 日 上午 4:56 
I've never had this issue on my end, so I'll assume it's conflicting addons.
Thegamingnerd4525 7 月 19 日 下午 8:38 
I'll post a screenshot to show the issue in the bugs/errors discussion
Thegamingnerd4525 7 月 19 日 下午 8:34 
When I spawn in one of the friendly characters, (Police, Simon and David[All variants]), whenever they have a ranged weapon, they spawn with an amalgamation of guns (All rtwohanded guns are stuck together in their hands). Is that supposed to happen? Or could one of my addons break stuff? Has anyone else had this happen?
pokumeka 7 月 16 日 上午 5:56 
andreas made some cool games like cof and aom:dc, but overall, he sucks, a really ill and weird person tbh
meowskulls 7 月 15 日 下午 7:56 
gay is probably meant to be humorous and meaning the old meaning of gay (lighthearted)
The Mansion of Scares 7 月 15 日 下午 7:01 
i mean Craig's theme is "Gay Violin", so either its edgy humor [fitting], or just generally weird way Andreas thinks of gay stuff


which would also fit, cuz from what i've heard he seems unhinged

hes a groomer pedo, and when he was called out, he accused the accusers





but anyways yeah lol, i can understand finding weird game files lmao, just look at that thing in that one spongebob game's files
Darkborn  [作者] 7 月 15 日 下午 6:13 
Dunno, how it is in the game files lol.
The Mansion of Scares 7 月 15 日 下午 4:15 
why are one of the sounds named "gaycry.wav"?
deirdremoo 7 月 14 日 下午 1:31 
i hate that the new vj base update caused many vj base addons to conflict
justcham_07 7 月 13 日 上午 5:56 
sounds are not playing
skeleton 7 月 11 日 上午 11:17 
oooooooooh ceiling monster
Darkborn  [作者] 7 月 11 日 上午 9:05 
You have to spawn it at a ceiling for it to appear.
skeleton 7 月 11 日 上午 8:11 
why cant i spawn the devourer
Kyrill 7 月 8 日 上午 8:14 
What the hell with monsters and humans? Humans friendly with monsters, when monsters sees player human become the enemy to players. And this only from this mod. this is normally?
FrailTactics 6 月 30 日 下午 3:18 
is it normal for transparent unkillable entities to spawn? they don't despawn when i despawn the spawner. they only despawn when i clean up everything.
employed puppy girl 6 月 29 日 下午 9:27 
alright thanks
Darkborn  [作者] 6 月 29 日 下午 9:23 
You likely have a CoF map on the Workshop that adds a nonexistent gamemode for whatever reason, my mod has nothing to do with it.