Barotrauma 潜渊症

Barotrauma 潜渊症

BaroTraumatic
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更新于:2 月 17 日 下午 8:52
作者:mikehagen22

更新于:2 月 16 日 下午 6:41
作者:mikehagen22

更新于:2 月 3 日 下午 11:18
作者:mikehagen22

更新于:2 月 3 日 下午 10:57
作者:mikehagen22

更新于:2 月 3 日 下午 2:52
作者:Draconis🐊

Spawnlists for NEW monsters.

Did a fairly heavy audit of the spawns and added some new stuff using old monsters we had that weren't showing up enough.

Massive overhaul to how ruins work in BTC. HOWEVER ruins have Vanilla game issues I cannot fix with massive amounts of waypoint grids and other door/lights etc that contribute heavily to lag.

I have reduced main ruin spawns DRASTICALLY and bundled up the enemies into packages of Chamber encounters and augmented the entrance encounters along with adding in the vanilla workshop guardian spawns which were missing since the update.

Ruins are going to be better but there are some mad issues with the event manager where it fires off events endlessly.

更新于:1 月 30 日 上午 8:11
作者:Draconis🐊

rebalanced ghosties and ghoulies ooOOOoooOOoOOOoooOOoooo

更新于:1 月 23 日 上午 3:06
作者:Draconis🐊

Updated to use new clown nose color.

更新于:1 月 19 日 下午 6:34
作者:Draconis🐊

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更新于:1 月 14 日 下午 12:11
作者:Draconis🐊

added some new spawns in caves and wrecks for shrimpbrut so its not just an entirely spawned monster to increase its ecology or something?

Some of the thalamus guns tend to spawn more often around wrecks in great sea.

更新于:1 月 10 日 下午 3:33
作者:Draconis🐊

legacycrawler offcially changed to Crawfish after poll results.

Several small mission detail fixes

several spawns including some perplexing double spawns ontop of each other changed or removed.