Barotrauma
Barotraumatic
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更新:3月29日 @ 17時13分
更新者:mikehagen22

更新:3月9日 @ 10時56分
更新者:Draconis🐊

Added in new Tyran Mudraptor/Mudrex to spawn lists

Adjusted unusual or off event entries and made lots of new ones to split up large junk spawns into seperate themed spawns like Mudraptor Swarm or Veteran Mudraptor group

更新:3月5日 @ 12時15分
更新者:Draconis🐊

fixed mission mode finally wow, no more crashes for specfic builds of linux servers due to lower case monster names.

更新:2月23日 @ 13時39分
更新者:Draconis🐊

adjusted spawns to be more varied, hammerhead swordfish is more common in many biomes.

更新:2月17日 @ 20時52分
更新者:mikehagen22

更新:2月16日 @ 18時41分
更新者:mikehagen22

更新:2月3日 @ 23時18分
更新者:mikehagen22

更新:2月3日 @ 22時57分
更新者:mikehagen22

更新:2月3日 @ 14時52分
更新者:Draconis🐊

Spawnlists for NEW monsters.

Did a fairly heavy audit of the spawns and added some new stuff using old monsters we had that weren't showing up enough.

Massive overhaul to how ruins work in BTC. HOWEVER ruins have Vanilla game issues I cannot fix with massive amounts of waypoint grids and other door/lights etc that contribute heavily to lag.

I have reduced main ruin spawns DRASTICALLY and bundled up the enemies into packages of Chamber encounters and augmented the entrance encounters along with adding in the vanilla workshop guardian spawns which were missing since the update.

Ruins are going to be better but there are some mad issues with the event manager where it fires off events endlessly.

更新:1月30日 @ 8時11分
更新者:Draconis🐊

rebalanced ghosties and ghoulies ooOOOoooOOoOOOoooOOoooo