Stellaris

Stellaris

Shadowgate 4.1
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更新于:10 月 20 日 上午 10:15
作者:Nardelus

  • Shadow anchors that have no planet to orbit should no longer cause crashes when a shadowrift tries to open there. Anchors are always supposed to have planets below them, however, so please reclaim any anchors you see that aren't orbiting a planet. Thank you willie2000!
  • Fixed the maximum cap of 3 for each special shadowgate district type.

更新于:10 月 7 日 下午 4:04
作者:Nardelus

  • Updated the mod for Stellaris 4.1
  • Updated some overlooked scripts that were rendered obsolete back in the 4.0 update.
  • Certain anomalies should no longer spawn on the lost homeworld for the Forlorn Gate origin.
  • The Forlorn Gate origin's 2500 population requirement for administrator status now instead requires an empire size above 50 (the lower limit).
  • The Forlorn Gate origin adds +10 Unity to the production of shadowgate Explorer jobs.
  • Trade gained from the temporary assistance modifier for the Forlorn Gate origin has been raised to +20 (up from +10).

更新于:6 月 26 日 下午 8:01
作者:Nardelus

  • Fixed a bug that would clear a planet's build queue if a shadowrift was opened above it or already existed above it upon loading a save game. Thank you, Ministry of Justice!
  • Selecting a destination system for the very first time in a shadowgate's interface menu now properly displays all destinations without having to refresh the list.

更新于:5 月 29 日 下午 8:21
作者:Nardelus

  • Fixed a potential problem where AI restored Shadowgates failed to enable Dimensional Compass access.
  • Fixed a problem where AI would fail to restore Harmonic Subspace Resonator districts beyond the first.

更新于:5 月 28 日 下午 4:03
作者:Nardelus

  • Updated the mod for Stellaris 4.0.
  • Fixed a bug that silently caused hidden pop deaths and minimum ruinous potency gains on Shadowgates.
  • Ballast Runes and Planar Vessels now properly trigger their relic cooldowns.
  • The Ashen Pilgrimage's opinion of you no longer decays quite so quickly, and larger bazaar purchases (or especially donations) will lock it in for up to 10 years, but it takes longer to build up using the bazaar alone.
  • The Ashen Pilgrimage will now properly notify players that a rift they've purchased is soon to close if an AI empire requests a new one.
  • Shadowrifts and Ashen Pilgrimage stations now have 50% hardening (85% when using ACOT or Gigastructural Engineering).
  • Shadow Anchors now cost zero energy to deploy and no longer have an energy upkeep.
  • Pop housing usage on Shadowgate installations is now reduced by 75%. Explorers now require housing, but benefit from the 75% reduction.

更新于:2024 年 1 月 16 日 上午 8:56
作者:Nardelus

更新于:2023 年 12 月 21 日 下午 10:59
作者:Nardelus

  • Fixed and updated for 3.10 "Pyxis".

更新于:2023 年 9 月 22 日 下午 2:50

  • See previous update.

更新于:2023 年 9 月 22 日 下午 2:43

  • Updated for 3.9 "Caelum".
  • The Ashen Pilgrimage's actual trust should now reflect the amount displayed.

更新于:2023 年 6 月 27 日 上午 9:24

  • Added is_shadowgate_world scripted_trigger for compatibility.