Stellaris

Stellaris

Shadowgate 4.1
正在显示第 21 - 30 项,共 59 项条目
< 1  2  3  4  5  6 >
更新于:2022 年 9 月 24 日 上午 9:30

  • Updated for 3.5 "Fornax" Stellaris.

更新于:2022 年 8 月 31 日 上午 10:17

  • Added default support for selecting juggernauts and any similar mod-added ships to the Fleets category when choosing rift destinations. (Credit and thanks to Inny.)

更新于:2022 年 8 月 20 日 下午 6:25

  • Hyper Relays can now be constructed inside this mod's solar systems.

更新于:2022 年 5 月 16 日 下午 4:55

  • Updated mod syntax for 3.4 "Cepheus" Stellaris.
  • Included Japanese and Korean localisation files (still in English).
  • The Forlorn Gate origin now grants a small sum of unity when the game begins.
  • A compatibility patch for Gigastructural Engineering's frameworlds is available. When gaining a shadowgate system, frameworld countries will automatically colonize it and won't resettle pops from it.

更新于:2022 年 5 月 1 日 上午 9:12

  • Mod-added relics now cost unity to activate.
  • Tested and confirmed a relic passive works correctly.

更新于:2022 年 3 月 28 日 上午 1:38

  • Corrected the encoding for all localisation files. Text should display properly in languages other than English now.

更新于:2022 年 3 月 10 日 上午 9:43

  • Updated version number for 3.3 "Libra" Stellaris.
  • Extradimensional invaders will no longer periodically spawn in shadow remnant systems.

更新于:2021 年 12 月 22 日 下午 12:49

  • Simplified the shadowgate script that searches for and displays destinations in the mainframe menus.
  • Shadow Anchors of questionable existence will no longer appear in the mainframe menus.
  • Readjusted the conditions and rate of certain invaders invading shadow remnants.

更新于:2021 年 12 月 21 日 上午 7:33

  • Very minor but important bugfix! Merry Christmas!

更新于:2021 年 11 月 22 日 上午 8:27

  • Updated for version 3.2 Stellaris.