Stellaris

Stellaris

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Shadowgate 4.1
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341.996 MB
2021 年 5 月 21 日 下午 1:56
10 月 20 日 上午 10:15
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Shadowgate 4.1

描述
Mirror Downloads (Current and Legacy Versions): Here[rentry.co]


Welcome! This is a galactic travel mod that introduces a luxurious way to traverse vast distances with your ships. Shadowgates are a new planet type that essentially open wormholes inside systems of your choice.

Each installation is treacherous, volatile, and slow-functioning. While not entirely necessary, restoring them will unlock various functionalities and improve upon existing ones.


  • The galaxy now contains anywhere from two to five dilapidated shadowgates, scaling with galaxy size.
  • Each eldritch gateway uses its own ether reserve to summon portals around almost any discovered star, all through a user interface.
  • Installations differ from one another based on ether reserves, districts restored, compass configurations, and rift fortifications.
  • Shadowrifts are attackable, even without a declaration of war. Please choose your destinations wisely.
  • Rudimentary AI support means you're never the only one using the mod's features. Beware!
  • The Ashen Pilgrimage is a new faction that permits usage of their own installation, welcoming all but the most heinous of patrons.

I'm spoiling too much! There's more to discover as you play and explore.


This mod is incompatible with existing saves and achievements.

Compatibility Patches:
Shadowgate and Frameworld Compatibility
Shadowgate and Real Space: System Scale Compatibility

The compatibility patches above are updated with every new version of the game, but sometimes they stop working between versions. Please let me know if that happens.

Other compatibility patches, rebalancing, and any modifications are all welcome, so long as this mod is made a dependency.
Use this[ln5.sync.com] instead of editing the a, b, c, d, or e event files individually. It will require AutoHotkey[www.autohotkey.com].

Other Patches:
Simple Chinese Localization - Thank you, 卡尔文迪斯梅特!

Example Load Order:
  • <<Other Mods>>
  • <<Shadowgate>>
  • <<Other Mods>>
  • The Merger of Rules (patch 3.14 only) - A wonderful and comprehensive patch for inter-mod compatibility. Recommended when using multiple mods together. Thank you to its author, Inny!

Incompatibilities:
  • A patch (3.14 only) is needed for mods that add custom playable country_types (ZoFE, etc).

Everything else is implicitly compatible. Please let me know of any conflicting mods, and I will look into making reasonable accomodations to the best of my ability.


  • Preemptive rift casting is encouraged, for shadowrifts are not quick to stabilize.
  • Cast your rifts carefully. As a general rule, anything hostile will attempt to violently destabilize your rifts.
  • Shadowgates and their rifts cannot withstand bombardment or assault for long. Guard them well!
  • Rift fortifications last indefinitely and never diminish, even after violent destabilizations. Conversely, ruinous potency doesn't decrease when exposed.
  • The Ashen Pilgrimage holds all summoners to account! Extra caution is advised when utilizing their temple, especially in times of war.
  • You can repeatedly tap the Esc button on your keyboard to swiftly exit the mainframe menus.
  • Clicking on the country flag of an attackable rift (beside its fleet power) directly opens the corresponding shadowgate mainframe if you're its owner. This works for rifts summoned through the Ashen Pilgrimage as well.


Performance:
  • There may or may not be some script taboo at work within this mod. : - )
  • This mod is somewhat slow natured. Despite this, there is a slight performance hit, which is something I am hoping to improve in the future.

Bugs:
  • While the mod's main features seem robust, issues may arise that I haven't encountered. Please kindly let me know if you happen upon any.
  • There are a few seemingly harmless entries that routinely appear in the error log.

Balance:
  • This mod is made with vanilla gameplay in mind.
  • Shadowgates and remnant systems are scattered across the galaxy at random, so finding one is never guaranteed.
  • The AI is directed to attack shadowrifts under proper conditions, but I've had mixed results in the past with this. Take extra care when casting rifts outside of your territory.
  • The Ashen Pilgrimage enables almost all empires to make use of a public shadowgate, so don't despair if you can't find one of your own.


Finally, thank you for reading. I hope you try the mod - I couldn't have imagined it turning out this way, and it was a lot of fun making it.

This[ln4.sync.com] is a link to download the mod's music.

Special thanks to Velaroz for the abundance of valuable feedback!

Good luck, and enjoy.
198 条留言
Nardelus  [作者] 10 月 25 日 上午 8:23 
Glad to hear it. : - )
Let me know if you encounter anything else, and hope your game goes well.
willie2000 10 月 22 日 下午 7:16 
I'm happy to say that the fix worked for me :). i ran the save for a good 30 mins and it didn't crash.
Nardelus  [作者] 10 月 20 日 上午 10:16 
Hello, thanks for reporting this. : - ) The crash seems to happen when the planet a shadow anchor orbits is missing and a shadowrift attempts to open above it. There are now checks to make sure the planet exists, so it shouldn't crash anymore at the very least.

Please let me know if it's fixed for you. If you ever encounter a shadow anchor without a planet below it, toggling it on/off or reclaiming it through a shadowgate's menus should now instead return it to an owned shadowgate. Thanks again, and enjoy!
willie2000 10 月 19 日 下午 6:28 
Hey Loving the mod, I got a weird crash but tbh my save is modded to hell....

the error file had this error for the shadowgates, there are some more lines but i didnt want to fill the comment section with code, if you can help i would be grateful

Script error, spawn_megastructure coords_from: 'event_target:shadowrift_terminus_planet' is invalid at common/scripted_effects/shadowgate_scripted_effects.txt:1983 @ scripted effect spawn_shadowrift at file: events/shadowgate_galactic_events.txt line: 3323
Nardelus  [作者] 6 月 26 日 下午 9:17 
If you want, here's a guide [rentry.co] to resetting an installation's rifts with console. Enjoy!
Nardelus  [作者] 6 月 26 日 下午 8:23 
Hello. : - ) Thanks for the report, I can't believe I missed something as bad as this! Sorry about that. It's fixed now, but unfortunately you'll have to re-summon any active shadowrifts for the fix to take effect on your save file.

The issue was the shadowrift megastructures (the ones your ships enter) were briefly claiming ownership of the planets they were tied to whenever they spawned. It not only happened on loading a save, but also each time a rift opened for navigation. Really strange bug, but thanks again for letting me know. Hope you enjoy.
Interrogress 6 月 26 日 下午 6:51 
looks like the bug doesn't occur if there's dimensional feedback
Interrogress 6 月 26 日 下午 1:19 
hii thank you so much for the 4.0 update I love this mod. quick bug report, whenever you load a game shadowgates are occupied by the shadowgate empire for 1 day which clears the build queue. makes it really hard to build. happened on previous vers too
GE0 6 月 24 日 上午 11:54 
Just posting here to let anyone who's curious know that Shrouded Regions was updated to be compatible with Shadowgate :steamthumbsup:
Nardelus  [作者] 6 月 24 日 上午 10:05 
Of course, hope your game goes well. : - )