Sid Meier's Civilization VI

Sid Meier's Civilization VI

Customization VI
Mostrando 1-7 de 7 aportaciones
Actualización: 12 ABR 2022 a las 8:26 a. m.

- Fixed an Issue where disabling Espionage could cause The Tech/Civics Trees not working when using Better Tech Tree Mod by Infixo.

Actualización: 1 ABR 2022 a las 2:13 p. m.

- Small change to make the World Congress Setting compatible with 6T Grand Eras by JNR. (Thanks to JNR who provided the code)

Actualización: 2 FEB 2022 a las 9:53 a. m.

- Added the Option to enable/disable loading the AssignStartingPlots.lua file (for changing distance between Players), so Mods that alter that same File be compatible with this Mod.
- Added the Option to make major Players unable to declare War on a City-State (Suzerained or not). Players will only be able to attack a City State if they are at War with its Suzerain.
- Passive Religion no longer removes Warrior Monks from the Game.

Actualización: 7 AGO 2021 a las 7:51 p. m.

- As the Linux Fix didn't work, the Mod will be reverted to its previous version.

Actualización: 6 AGO 2021 a las 12:38 p. m.

- renamed all folders/files with lowercases (except the lua files), for compatibility with Linux.

Actualización: 21 MAY 2021 a las 2:47 p. m.

- Fixed an Issue that caused the Mod to appear twice in the Additional Content menu (from a second copy of the Modinfo).

Actualización: 20 MAY 2021 a las 11:21 a. m.

- Initial Release (V 1.0).