Sid Meier's Civilization VI

Sid Meier's Civilization VI

Customization VI
Affichage des entrées 1-7 sur 7
Mis à jour le : 12 avr. 2022 à 8h26

- Fixed an Issue where disabling Espionage could cause The Tech/Civics Trees not working when using Better Tech Tree Mod by Infixo.

Mis à jour le : 1 avr. 2022 à 14h13

- Small change to make the World Congress Setting compatible with 6T Grand Eras by JNR. (Thanks to JNR who provided the code)

Mis à jour le : 2 févr. 2022 à 9h53

- Added the Option to enable/disable loading the AssignStartingPlots.lua file (for changing distance between Players), so Mods that alter that same File be compatible with this Mod.
- Added the Option to make major Players unable to declare War on a City-State (Suzerained or not). Players will only be able to attack a City State if they are at War with its Suzerain.
- Passive Religion no longer removes Warrior Monks from the Game.

Mis à jour le : 7 aout 2021 à 19h51

- As the Linux Fix didn't work, the Mod will be reverted to its previous version.

Mis à jour le : 6 aout 2021 à 12h38

- renamed all folders/files with lowercases (except the lua files), for compatibility with Linux.

Mis à jour le : 21 mai 2021 à 14h47

- Fixed an Issue that caused the Mod to appear twice in the Additional Content menu (from a second copy of the Modinfo).

Mis à jour le : 20 mai 2021 à 11h21

- Initial Release (V 1.0).