Squad
SATCOM
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Update: 7 jul 2021 om 20:00

v 2.10 compatibility

Update: 7 jul 2021 om 19:23

-Removed default commander abilities (through SL radial menu). For now, the commander will not have any options when approving SL request.
-Refactored project to use custom US/RUS factions
-Other gamemode UI improvements

Update: 5 jul 2021 om 6:26

-Grass grows out of ground as you get to close to it (for nicer transition)
-Reduced specular to landscape and added specular variation
-All health bars only show if you are commander, and only for your team's buildings
-3d building placement sound now plays as 2d sound if you are commander

Update: 3 jul 2021 om 20:04

(Attempted) Hotfix for missing grass material

Update: 3 jul 2021 om 19:16

-Added visual construction radius and better green/red functionality for preview building.
-Added megascans map assets for start of level kit

Update: 29 jun 2021 om 21:25

Fixed bug where turret would fire at empty vehicles (controller team = 0 vs team 1 or 2)

Update: 29 jun 2021 om 20:34

Turrets now have a low power indicator / announcement, and don't fire or rotate when the HQ has low power

Update: 28 jun 2021 om 16:48

-v2.9 compatible
-Turrets are destroyable and use same UI health/build bar as regular buildings
-Queuing a vehicle makes a "Building" announcement

Update: 22 jun 2021 om 22:30

Fixed bug where vehicle tab would not enable

Update: 22 jun 2021 om 21:28

Added powerplants and commander UI for base power