Company of Heroes 2

Company of Heroes 2

(4 - 8) Operation Margarethe
Visar 1–10 av 11 poster
< 1  2 >
Uppdatering: 13 jul, 2014 @ 15:14

Removed script that gave sync errors when playing vs people

Uppdatering: 12 jul, 2014 @ 2:21

Uppdatering: 11 jul, 2014 @ 6:59

Removed the ability for buidling campfires as this might have conflicted with the rest of the script that allowed the change in popcap.

Uppdatering: 2 jul, 2014 @ 7:24

- Improved base starting points so that the US bases fit better on the map.
- Replaced the church with a huge stone church (you can call it a small fortress) :p
- Replaced the German bunker with a concrete one
- More barbed wire and AT traps added
- More trees and bushes added
- Atmosphere settings

Uppdatering: 24 jun, 2014 @ 4:24

Fixed incompatibility with new worldbuilder after Relics huge (4+gb) update

Uppdatering: 5 maj, 2014 @ 16:31

Bunkers added

Uppdatering: 1 apr, 2014 @ 18:07

- A flying bush removed. I hope that this was the last one.
- Some wooden bunkers added/removed or put at other places
- Small building lined up with a wall
- Moved some trees
- Some other minor changes

Uppdatering: 31 mar, 2014 @ 10:09

- Dragon's teeth and barbed wire added
- Wall's added or replaced
- More trees and bushes added
- Few more houses added
- More gates/fences added

Uppdatering: 29 mar, 2014 @ 10:48

Atmosphere settings changed

- Nighttime duration shortened
- Light intensity reduced from 2700 to 2600

Uppdatering: 28 mar, 2014 @ 10:00

- Bushes that were still floating in the air removed and replaced by bushes with their feet on the ground so that they can provide cover
- A few gates from fences corrected
- A bush that seemed to be growing through a rock removed
- A waterpump + wagon in front of a gate (blocking) moved aside
- Moved a house closer to a medic station so that a machinegunner in the house can defend it