Company of Heroes 2

Company of Heroes 2

(4 - 8) Operation Margarethe
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Aggiornamento: 13 lug 2014, 15:14

Removed script that gave sync errors when playing vs people

Aggiornamento: 12 lug 2014, 2:21

Aggiornamento: 11 lug 2014, 6:59

Removed the ability for buidling campfires as this might have conflicted with the rest of the script that allowed the change in popcap.

Aggiornamento: 2 lug 2014, 7:24

- Improved base starting points so that the US bases fit better on the map.
- Replaced the church with a huge stone church (you can call it a small fortress) :p
- Replaced the German bunker with a concrete one
- More barbed wire and AT traps added
- More trees and bushes added
- Atmosphere settings

Aggiornamento: 24 giu 2014, 4:24

Fixed incompatibility with new worldbuilder after Relics huge (4+gb) update

Aggiornamento: 5 mag 2014, 16:31

Bunkers added

Aggiornamento: 1 apr 2014, 18:07

- A flying bush removed. I hope that this was the last one.
- Some wooden bunkers added/removed or put at other places
- Small building lined up with a wall
- Moved some trees
- Some other minor changes

Aggiornamento: 31 mar 2014, 10:09

- Dragon's teeth and barbed wire added
- Wall's added or replaced
- More trees and bushes added
- Few more houses added
- More gates/fences added

Aggiornamento: 29 mar 2014, 10:48

Atmosphere settings changed

- Nighttime duration shortened
- Light intensity reduced from 2700 to 2600

Aggiornamento: 28 mar 2014, 10:00

- Bushes that were still floating in the air removed and replaced by bushes with their feet on the ground so that they can provide cover
- A few gates from fences corrected
- A bush that seemed to be growing through a rock removed
- A waterpump + wagon in front of a gate (blocking) moved aside
- Moved a house closer to a medic station so that a machinegunner in the house can defend it