Company of Heroes 2

Company of Heroes 2

(4 - 8) Operation Margarethe
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Actualización: 13 JUL 2014 a las 3:14 p. m.

Removed script that gave sync errors when playing vs people

Actualización: 12 JUL 2014 a las 2:21 a. m.

Actualización: 11 JUL 2014 a las 6:59 a. m.

Removed the ability for buidling campfires as this might have conflicted with the rest of the script that allowed the change in popcap.

Actualización: 2 JUL 2014 a las 7:24 a. m.

- Improved base starting points so that the US bases fit better on the map.
- Replaced the church with a huge stone church (you can call it a small fortress) :p
- Replaced the German bunker with a concrete one
- More barbed wire and AT traps added
- More trees and bushes added
- Atmosphere settings

Actualización: 24 JUN 2014 a las 4:24 a. m.

Fixed incompatibility with new worldbuilder after Relics huge (4+gb) update

Actualización: 5 MAY 2014 a las 4:31 p. m.

Bunkers added

Actualización: 1 ABR 2014 a las 6:07 p. m.

- A flying bush removed. I hope that this was the last one.
- Some wooden bunkers added/removed or put at other places
- Small building lined up with a wall
- Moved some trees
- Some other minor changes

Actualización: 31 MAR 2014 a las 10:09 a. m.

- Dragon's teeth and barbed wire added
- Wall's added or replaced
- More trees and bushes added
- Few more houses added
- More gates/fences added

Actualización: 29 MAR 2014 a las 10:48 a. m.

Atmosphere settings changed

- Nighttime duration shortened
- Light intensity reduced from 2700 to 2600

Actualización: 28 MAR 2014 a las 10:00 a. m.

- Bushes that were still floating in the air removed and replaced by bushes with their feet on the ground so that they can provide cover
- A few gates from fences corrected
- A bush that seemed to be growing through a rock removed
- A waterpump + wagon in front of a gate (blocking) moved aside
- Moved a house closer to a medic station so that a machinegunner in the house can defend it