Avorion
Ferocity
Se afișează 1-10 din 13 intrări
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Actualizare: 3 mart. @ 17:33

v1.2.7 - Minor bugfix

  • Fixes the animation timing on unreal enemies. No effect mechanically - the animation just syncs better with the invincibility phase.

Actualizare: 15 febr. @ 21:50

v1.2.6 - SDK EDS Update

  • Final form of disabling SDK Extended Docking Shields

Actualizare: 15 febr. @ 9:18

v1.2.5 - SDK EDS Update 0.5

  • Adds tag to disable SDK Extended docking shields for Unreal enemies.

Actualizare: 19 ian. @ 12:47

v1.2.4 - Balance tweak

  • The phasemode script will now not mess with the invulnerability state of a ship that has an active iron curtain.

Actualizare: 18 febr. 2023 @ 1:58

v1.2.3 - Bugfix

  • The phasemode and eternal scripts will delete themselves from player owned ships.

Actualizare: 8 febr. 2023 @ 19:03

v1.2.2 - Bugfixes

  • Fixes a bug where Sector is null.

Actualizare: 11 ian. 2023 @ 21:25

v1.2.1 - Bugfix & Balance

  • Halves rate of healing for Eternal enemies due to the addition of passive enemy repair.
  • Fixes an issue where the amount of hatred for the players in the sector would get calculated for a sector with no players in it (due to an out of sector attack)

Actualizare: 26 oct. 2021 @ 18:58

v1.2

  • Not sure what I updated here, tbh! I just noticed that I didn't fill this in when I made the 1.2.1 update.
  • Probably a bugfix of some sort.

Actualizare: 3 aug. 2021 @ 17:59

v1.1.1

  • Updates supported version.
  • Makes a very minor change to init.lua - changes the Entity():setValue(...) to be more in line with Boxelware's new code.

Actualizare: 25 mai 2021 @ 23:24

v1.1

  • Fixes a bug where Eternal enemies would heal to full health when they phased out.