Avorion

Avorion

Ferocity
Viser 1-10 af 13 forekomster
< 1  2 >
Opdatering: 3. mar. kl. 17:33

v1.2.7 - Minor bugfix

  • Fixes the animation timing on unreal enemies. No effect mechanically - the animation just syncs better with the invincibility phase.

Opdatering: 15. feb. kl. 21:50

v1.2.6 - SDK EDS Update

  • Final form of disabling SDK Extended Docking Shields

Opdatering: 15. feb. kl. 9:18

v1.2.5 - SDK EDS Update 0.5

  • Adds tag to disable SDK Extended docking shields for Unreal enemies.

Opdatering: 19. jan. kl. 12:47

v1.2.4 - Balance tweak

  • The phasemode script will now not mess with the invulnerability state of a ship that has an active iron curtain.

Opdatering: 18. feb. 2023 kl. 1:58

v1.2.3 - Bugfix

  • The phasemode and eternal scripts will delete themselves from player owned ships.

Opdatering: 8. feb. 2023 kl. 19:03

v1.2.2 - Bugfixes

  • Fixes a bug where Sector is null.

Opdatering: 11. jan. 2023 kl. 21:25

v1.2.1 - Bugfix & Balance

  • Halves rate of healing for Eternal enemies due to the addition of passive enemy repair.
  • Fixes an issue where the amount of hatred for the players in the sector would get calculated for a sector with no players in it (due to an out of sector attack)

Opdatering: 26. okt. 2021 kl. 18:58

v1.2

  • Not sure what I updated here, tbh! I just noticed that I didn't fill this in when I made the 1.2.1 update.
  • Probably a bugfix of some sort.

Opdatering: 3. aug. 2021 kl. 17:59

v1.1.1

  • Updates supported version.
  • Makes a very minor change to init.lua - changes the Entity():setValue(...) to be more in line with Boxelware's new code.

Opdatering: 25. maj 2021 kl. 23:24

v1.1

  • Fixes a bug where Eternal enemies would heal to full health when they phased out.