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Ferocity
   
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Mods: Mod
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128.292 KB
2021 年 3 月 12 日 下午 8:54
3 月 3 日 下午 5:33
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Ferocity

描述
My take on a difficulty-increasing mod. Aimed at making the game significantly harder without impacting performance. This mod does the following:

- All AI ships and stations have x7 HP / Shields
- All AI ships and stations do x8 damage
- Adds 12 new enemy tiers similar to (but more powerful than) Tough / Savage / Hardcore enemies
- If Increasing Threat is installed, the (very rare) 4th set of enemies (tier 10/11/12) scale with how much the pirates hate you
- If Increasing Threat is installed, the rate at which you encounter the upper tiers of enemies (4+) scales with how much the pirates hate you.
- Chance for high-tier enemies to replace normal buffed enemies is based on in-game difficulty level
- Some of the high-tier enemies may have a surprise in store...
41 条留言
DarkSoul1111 2 月 25 日 上午 6:21 
sry but in that case i have no idea in programing
KnifeHeart  [作者] 2 月 23 日 上午 8:56 
Yeah I generally don't mess with putting settings in server.ini or any .ini settings file. There's a way to do it, but imo it's more trouble than it's worth. Edit data/scripts/entity/init.lua and set the numbers you want.
DarkSoul1111 2 月 23 日 上午 4:51 
is there a way to increase the HP/Shield from ships and stations only to increase x2 instead of x7 i didn'T found a setting fo HP/Shield in the server.ini
KnifeHeart  [作者] 2 月 21 日 上午 6:03 
The Xsotan wouldn't get the 4th tier, though.
KnifeHeart  [作者] 2 月 21 日 上午 6:02 
Should be both.
DarkSoul1111 2 月 21 日 上午 4:58 
does this only affect pirate ships with new tiers or Xsotan ships too?
KnifeHeart  [作者] 2024 年 8 月 1 日 上午 5:54 
It should. It's pretty simple.
Stama 2024 年 7 月 31 日 下午 11:58 
I hope it still works its the mod i've been looking for!
KnifeHeart  [作者] 2023 年 2 月 8 日 下午 7:00 
Aaaaaaand then I never updated it. Good job, me!
KnifeHeart  [作者] 2023 年 1 月 23 日 上午 9:24 
Yeah I'll update it later today.