Avorion
Ferocity
41 条留言
DarkSoul1111 2 月 25 日 上午 6:21 
sry but in that case i have no idea in programing
KnifeHeart  [作者] 2 月 23 日 上午 8:56 
Yeah I generally don't mess with putting settings in server.ini or any .ini settings file. There's a way to do it, but imo it's more trouble than it's worth. Edit data/scripts/entity/init.lua and set the numbers you want.
DarkSoul1111 2 月 23 日 上午 4:51 
is there a way to increase the HP/Shield from ships and stations only to increase x2 instead of x7 i didn'T found a setting fo HP/Shield in the server.ini
KnifeHeart  [作者] 2 月 21 日 上午 6:03 
The Xsotan wouldn't get the 4th tier, though.
KnifeHeart  [作者] 2 月 21 日 上午 6:02 
Should be both.
DarkSoul1111 2 月 21 日 上午 4:58 
does this only affect pirate ships with new tiers or Xsotan ships too?
KnifeHeart  [作者] 2024 年 8 月 1 日 上午 5:54 
It should. It's pretty simple.
Stama 2024 年 7 月 31 日 下午 11:58 
I hope it still works its the mod i've been looking for!
KnifeHeart  [作者] 2023 年 2 月 8 日 下午 7:00 
Aaaaaaand then I never updated it. Good job, me!
KnifeHeart  [作者] 2023 年 1 月 23 日 上午 9:24 
Yeah I'll update it later today.
RogueRaiden 2023 年 1 月 23 日 上午 9:23 
ah, nice. i dont know what happened at that time anyway lol
KnifeHeart  [作者] 2023 年 1 月 23 日 上午 7:25 
Never mind. Easy to figure out.
KnifeHeart  [作者] 2023 年 1 月 22 日 上午 7:32 
How the heck is sector null?

Can you comment on anything that was happening when this popped up?
RogueRaiden 2023 年 1 月 22 日 上午 7:13 
Next up with Ferocity and No Immunities
https://pastebin.com/VY2w3i7d
KnifeHeart  [作者] 2023 年 1 月 16 日 上午 12:13 
I think so, yes! I'd still encourage you to try that on a test galaxy first, though.
RogueRaiden 2023 年 1 月 15 日 下午 11:44 
thanks for the fix!

adjusting the "DamageMultiplier" setting in the server.ini to "=0.5" should effectively change the overall AI damage to "x4" instead of "x8", correct? instead of me editing the mod or making an adjustment patch
KnifeHeart  [作者] 2023 年 1 月 11 日 下午 9:22 
This one took a lot of figuring out but I think I finally got it fixed. You'll have to tell me if there are more errors, though, since I don't typically use this mod in my playthroughs.
KnifeHeart  [作者] 2022 年 12 月 17 日 上午 9:08 
... Huh. I didn't think those two would conflict but I guess I was wrong.

I'll check it out later today.
RogueRaiden 2022 年 12 月 17 日 上午 12:53 
with No Immunities and Increasing Threat
https://pastebin.com/zjZWtnSP
Raxos149 2021 年 12 月 1 日 下午 4:32 
Could you post that mod Exmortis??
KnifeHeart  [作者] 2021 年 12 月 1 日 上午 6:48 
Yeah I noticed making the ships bigger often came with a fairly significant performance hit, so I made this specifically to try and counteract that.
Exmortis 2021 年 12 月 1 日 上午 3:29 
Absolutely no stress
Your mod's the first one that dosen't just made ships bigger so it's ticking those boxes
KnifeHeart  [作者] 2021 年 11 月 30 日 下午 11:19 
Oh, no problem. Sorry I didn't manage to get back to you in time. Been a rough couple of days.
Exmortis 2021 年 11 月 30 日 下午 7:53 
I've managed to figure it out myself
I've editted the .lua files that govern the flatout health and damage buff, so that we're facing tanky NPCs that don't have 400k Omicron in the Trinium sectors. This has made pirate engagements take 10-15 minutes each, rather then the point and click and done it was previously, which is great!

Cheers for the Mod!
Exmortis 2021 年 11 月 29 日 下午 6:51 
Hey KnifeHeart
Is there any chance to get this sort of thing, just without the massive damage increase?

We are finding on our server that the Pirate/Xsotan damage is about right, but their HP is way too low. x7 HP but with maybe x2 or x1.5 Damage would probably be perfect

Is this something that can be done? Or can I mod the file myself to do so?
Thanks!
KnifeHeart  [作者] 2021 年 10 月 9 日 下午 9:18 
It does not make AI ships x7 bigger. They will remain the same size but have x7 more HP.
JOHN 2021 年 10 月 9 日 上午 4:44 
Does this make the Ai ships x7 bigger? I tried x5 beefier Ai ships, and it seems to not work so well with the current optimization, creating some performance loss due to the size of ships and stations.
Elga 2021 年 8 月 4 日 上午 4:00 
Awesome thank you so much :D
KnifeHeart  [作者] 2021 年 8 月 3 日 下午 6:01 
Apologies for the wait. This mod has been updated and is now compatible with 2.0.
Elga 2021 年 8 月 2 日 下午 4:37 
lovely jubly
KnifeHeart  [作者] 2021 年 8 月 2 日 上午 6:15 
This one will get an update soon. I was planning on looking at it today.
Elga 2021 年 8 月 2 日 上午 2:37 
this + SDK = <3 cant wait for an update :D
KnifeHeart  [作者] 2021 年 4 月 6 日 上午 8:06 
I strongly recommend against using with this SDK's ship and station overhaul. I'm not going to flag the mods as incompatible because I don't believe in doing that unless the mods are actually truly incompatible, but you are going to get some MASSIVE hp values as a result. It is pure masochism - even more so than enabling this mod by itself.
KnifeHeart  [作者] 2021 年 3 月 31 日 下午 1:55 
To be clear - removing this will not reset existing ships, but newly generated ships / stations will not have the multipliers attached.
KnifeHeart  [作者] 2021 年 3 月 17 日 上午 7:13 
I can't believe people actually want a mod like this. You're all crazy masochists and I respect all of you <3
Raxos149 2021 年 3 月 13 日 下午 1:23 
Yeah... but that only goes into effect when we get past barrier. New weapons are fun to see!
KnifeHeart  [作者] 2021 年 3 月 13 日 上午 10:03 
I wouldn't be opposed, but there's a number of mods out there that already put large weapons into the game. Check out Capital Class weapons by Crazy Scientist and let me know if that does what you're after. I know SDK is planning on eventually making a weapon generator overhaul too.
Raxos149 2021 年 3 月 13 日 上午 9:42 
Hmmm... on a side note, would you ever be interested in making a counter mod where we can develop something like the capital ship weapons which scale appropriately?

Big numbers are fun to see.
Weaver 2021 年 3 月 13 日 上午 8:40 
Currently testing this mod, and I'm already impressed. Enemies are dangerous again, versus just being facerolled by any modestly-armed player ship.

If it's a challenge you're looking for, try this with Increasing Threat, High-Efficiency Turrets, and Realistic Block Physics. You won't be disappointed.
KnifeHeart  [作者] 2021 年 3 月 12 日 下午 9:33 
Flat multipliers in the code. This should work just fine with the 5x AI ship and station size, but uh... you may get some... very large HP values.
Raxos149 2021 年 3 月 12 日 下午 9:17 
Does this work by increasing the size and number of guns on the enemy ships? Or does it focus on just flat multipliers in the code?

Also, does this mod work with the 5x AI ship and station size mods?