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Can you comment on anything that was happening when this popped up?
https://pastebin.com/VY2w3i7d
adjusting the "DamageMultiplier" setting in the server.ini to "=0.5" should effectively change the overall AI damage to "x4" instead of "x8", correct? instead of me editing the mod or making an adjustment patch
I'll check it out later today.
https://pastebin.com/zjZWtnSP
Your mod's the first one that dosen't just made ships bigger so it's ticking those boxes
I've editted the .lua files that govern the flatout health and damage buff, so that we're facing tanky NPCs that don't have 400k Omicron in the Trinium sectors. This has made pirate engagements take 10-15 minutes each, rather then the point and click and done it was previously, which is great!
Cheers for the Mod!
Is there any chance to get this sort of thing, just without the massive damage increase?
We are finding on our server that the Pirate/Xsotan damage is about right, but their HP is way too low. x7 HP but with maybe x2 or x1.5 Damage would probably be perfect
Is this something that can be done? Or can I mod the file myself to do so?
Thanks!
Big numbers are fun to see.
If it's a challenge you're looking for, try this with Increasing Threat, High-Efficiency Turrets, and Realistic Block Physics. You won't be disappointed.
Also, does this mod work with the 5x AI ship and station size mods?