Avorion

Avorion

Ferocity
Zobrazuje se 1–10 z 13 položek
< 1  2 >
Aktualizace: 3. bře. v 17.33
provedl KnifeHeart

v1.2.7 - Minor bugfix

  • Fixes the animation timing on unreal enemies. No effect mechanically - the animation just syncs better with the invincibility phase.

Aktualizace: 15. úno. v 21.50
provedl KnifeHeart

v1.2.6 - SDK EDS Update

  • Final form of disabling SDK Extended Docking Shields

Aktualizace: 15. úno. v 9.18
provedl KnifeHeart

v1.2.5 - SDK EDS Update 0.5

  • Adds tag to disable SDK Extended docking shields for Unreal enemies.

Aktualizace: 19. led. v 12.47
provedl KnifeHeart

v1.2.4 - Balance tweak

  • The phasemode script will now not mess with the invulnerability state of a ship that has an active iron curtain.

Aktualizace: 18. úno. 2023 v 1.58

v1.2.3 - Bugfix

  • The phasemode and eternal scripts will delete themselves from player owned ships.

Aktualizace: 8. úno. 2023 v 19.03

v1.2.2 - Bugfixes

  • Fixes a bug where Sector is null.

Aktualizace: 11. led. 2023 v 21.25

v1.2.1 - Bugfix & Balance

  • Halves rate of healing for Eternal enemies due to the addition of passive enemy repair.
  • Fixes an issue where the amount of hatred for the players in the sector would get calculated for a sector with no players in it (due to an out of sector attack)

Aktualizace: 26. říj. 2021 v 18.58

v1.2

  • Not sure what I updated here, tbh! I just noticed that I didn't fill this in when I made the 1.2.1 update.
  • Probably a bugfix of some sort.

Aktualizace: 3. srp. 2021 v 17.59

v1.1.1

  • Updates supported version.
  • Makes a very minor change to init.lua - changes the Entity():setValue(...) to be more in line with Boxelware's new code.

Aktualizace: 25. kvě. 2021 v 23.24

v1.1

  • Fixes a bug where Eternal enemies would heal to full health when they phased out.