Space Engineers

Space Engineers

Configurable Parameters
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Update: 29 okt 2023 om 13:05

- Added dynamically generated weapon settings for all turrets including modded ones, allowing you to adjust the turret's:
-> Ammo damage
-> Ammo range
-> AI Targeting Range
-> Resistance
-> Shot Deviation Angle

- Moved Searchlight-Settings to a separate class
=> You have to reconfigure the searchlight parameters.

- Added identification when using WeaponCore, disabling the weapon setting features.

Update: 18 mei 2023 om 6:28

- Added audio options for "Medical Room (idle)" and "Recharge and heal".
- Jetpack settings are no longer applied, when the "default" preset is selected. This should avoid mod conflicts.

Update: 10 apr 2023 om 13:54

- Added new category "Planets", which includes configuration options for
-> OxygenDensity
-> Breathable atmosphere
-> Density (of the atmosphere)
-> Default Surface Temperature
-> Maximum Wind Speed
Note: This should also work with modded planets, since the UI dynamically loads the data based on all available PlanetGeneratorDefintions.
- Added an option for the capacity of OxygenBottles in the Characters section.
- Rearranged Weapon Replacement section
- Refactored a bit of code

Update: 26 dec 2022 om 13:56

- Only base game Ore Detector blocks are now affected, modded ones are ignored
-> Default values for the maximum range of small/largegrid Ore Detectors are now loaded initially and displayed in the UI
- Only base game O2/H2 Generator blocks are now affected, modded ones are ignored

Update: 30 okt 2022 om 9:21

- Fixed economy "Offer and Order amount multipliers" menu display.

Update: 23 okt 2022 om 12:20

- Added a new section in the Economy category, which allows you to adjust the base price (MinimalPricePerUnit) value of all ores, effectively allowing you to rebalance the whole economy. Modded ores will be listed as well, as long as the author defines a MinimalPricePerUnit != -1.
- Combined Contract and Store section

Update: 4 sep 2022 om 7:51

- Added an option to replace small-/large-grid O2H2-Generators by a proprietary version with vanilla properties on ships, spawned by MES. This is useful, if you increase the power consumption of the normal O2H2-Generators, so that they - in combination with a Hydrogen Engine - effectively cannot produce power, causing NPC ships to crash.

Note: You need to use "MES-ProprietaryValuableBlocks" in "Config.Grids.xml" (MES configuration). The proprietary version is not buildable by players and won't show up in the build menu either. It uses the "ProprietaryTech" component of MES, to prevent players from building it themself.

Update: 15 aug 2022 om 12:44

- Added new category "Modular Encounters Systems"
Extended settings, if Modular Encounters Systems is used as well:
• Replace creature weapons
• Override minimum and maximum spawn distances of creatures
• Enforce global block replacer

- Adjusted tooltips and texts/labels.

Update: 27 jul 2022 om 9:15

- Added IceComsumptionPerSecond option for smallgrid and largegrid O2H2Generators.
Note: The amount of produced gases will scale accordingly. So this effectively increases the speed. If you do not adjust the operational power consumption, increasing/decreasing this value makes your o2/h2 generator more/less efficient.

Update: 22 jun 2022 om 14:05

Fixed jetpack custom values always being overwritten by default values when initializing the UI.