Space Engineers

Space Engineers

Configurable Parameters
45개 중 11~20개 표시 중
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업데이트: 2023년 10월 29일 @ 오후 1시 05분

- Added dynamically generated weapon settings for all turrets including modded ones, allowing you to adjust the turret's:
-> Ammo damage
-> Ammo range
-> AI Targeting Range
-> Resistance
-> Shot Deviation Angle

- Moved Searchlight-Settings to a separate class
=> You have to reconfigure the searchlight parameters.

- Added identification when using WeaponCore, disabling the weapon setting features.

업데이트: 2023년 5월 18일 @ 오전 6시 28분

- Added audio options for "Medical Room (idle)" and "Recharge and heal".
- Jetpack settings are no longer applied, when the "default" preset is selected. This should avoid mod conflicts.

업데이트: 2023년 4월 10일 @ 오후 1시 54분

- Added new category "Planets", which includes configuration options for
-> OxygenDensity
-> Breathable atmosphere
-> Density (of the atmosphere)
-> Default Surface Temperature
-> Maximum Wind Speed
Note: This should also work with modded planets, since the UI dynamically loads the data based on all available PlanetGeneratorDefintions.
- Added an option for the capacity of OxygenBottles in the Characters section.
- Rearranged Weapon Replacement section
- Refactored a bit of code

업데이트: 2022년 12월 26일 @ 오후 1시 56분

- Only base game Ore Detector blocks are now affected, modded ones are ignored
-> Default values for the maximum range of small/largegrid Ore Detectors are now loaded initially and displayed in the UI
- Only base game O2/H2 Generator blocks are now affected, modded ones are ignored

업데이트: 2022년 10월 30일 @ 오전 9시 21분

- Fixed economy "Offer and Order amount multipliers" menu display.

업데이트: 2022년 10월 23일 @ 오후 12시 20분

- Added a new section in the Economy category, which allows you to adjust the base price (MinimalPricePerUnit) value of all ores, effectively allowing you to rebalance the whole economy. Modded ores will be listed as well, as long as the author defines a MinimalPricePerUnit != -1.
- Combined Contract and Store section

업데이트: 2022년 9월 4일 @ 오전 7시 51분

- Added an option to replace small-/large-grid O2H2-Generators by a proprietary version with vanilla properties on ships, spawned by MES. This is useful, if you increase the power consumption of the normal O2H2-Generators, so that they - in combination with a Hydrogen Engine - effectively cannot produce power, causing NPC ships to crash.

Note: You need to use "MES-ProprietaryValuableBlocks" in "Config.Grids.xml" (MES configuration). The proprietary version is not buildable by players and won't show up in the build menu either. It uses the "ProprietaryTech" component of MES, to prevent players from building it themself.

업데이트: 2022년 8월 15일 @ 오후 12시 44분

- Added new category "Modular Encounters Systems"
Extended settings, if Modular Encounters Systems is used as well:
• Replace creature weapons
• Override minimum and maximum spawn distances of creatures
• Enforce global block replacer

- Adjusted tooltips and texts/labels.

업데이트: 2022년 7월 27일 @ 오전 9시 15분

- Added IceComsumptionPerSecond option for smallgrid and largegrid O2H2Generators.
Note: The amount of produced gases will scale accordingly. So this effectively increases the speed. If you do not adjust the operational power consumption, increasing/decreasing this value makes your o2/h2 generator more/less efficient.

업데이트: 2022년 6월 22일 @ 오후 2시 05분

Fixed jetpack custom values always being overwritten by default values when initializing the UI.