Space Engineers

Space Engineers

531 个评价
Configurable Parameters
4
3
8
3
2
2
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: Other
文件大小
发表于
更新日期
1.857 MB
2021 年 3 月 12 日 下午 12:04
9 月 8 日 上午 11:51
45 项改动说明 ( 查看 )

订阅以下载
Configurable Parameters

描述
Overview
Configurable Parameters allows you to adjust a variety of settings via an easy to use GUI.

• By default, everything is left at vanilla settings, so if you are only interested in certain aspects, you can just configure those.
• Custom parameters are stored directly in the savegame (Sandbox.sbc); hence you can have different configurations for each world.
• Changes are applied during session initialization and are purely code based, so there won't be any conflicts or problems caused by hardcoded changes in config files.

Features
So far, the following settings can be adjusted:

Blocks
• Light/Heavy Armor Resistance and Deformation Ratio
Can be applied to all shapes as well (supports AQD - Armor Expansion)
• Show/Hide the visual edge on Light/Heavy Armor
• Ore Detector Scanning Range
For the small and large grid vanilla ore detector (modded ones are ignored).
• Battery Initial Charge
• Use clear overlay screen for cameras
• Spotlight Settings
Define the maximum lighting range and intensity as well as the required input power for small and/or large spotlights.
• O2/H2 Generators Settings
Define the power consumption as well as the IceComsumptionPerSecond (processing speed) of small- and/or largegrid O2/H2 Generators. For example you can increase the power consumption up to the point, where ice won't give you free power.
• Laser Antennas Settings
Define the idle, turning and operational power consumption and the maximum range.
• Gravity Generators Settings
Define the range / radius of the (Spherical) Gravity Generator.

Weapons
• Searchlight Settings
Define the maximum AI targeting range, lighting range and intensity individually for small & large searchlights. Option to use a clear overlay when directly controlling the searchlight (if you are using it like a camera).
• Weapon Settings
Adjust the ammo damage, ammo range, turret AI targeting range, resistance and shot deviation angle for each weapon block including modded ones. Disabled when using WeaponCore.

Planets
• Planet Settings
Define oxygen and air density, temperature and wind speeds per planet (the list of planets is generated dynamically and includes modded ones as well).

Environment
• Maximum Speed
For small and large grids. Please note, that the character speed is hardcoded in the game to be 10 m/s faster than the maximum speed for grids, allowing you to always be able to catch up to grids.
• Missile Speed
Initial and target speed
• Weather Settings
Define the amount of damage caused by lightning strikes (can be reduced to 0 to make them harmless) and whether or not lightning strikes can hit grids and/or player characters.

Characters
• Jetpack effectiveness
Limit the usage of character jetpacks to "Space" (0.00g) or "Moon" (0.25g). Affects both the female and male standard character (compatible with custom character models from Male character variety and Female character variety).
• Character Resources
Define the oxygen & energy consumption and oxygen + hydrogen suit and bottle capacity

Ores
• Ore Richness/Density
Define the quantity of ore mined from a certain amount of voxel volume for each ore type
• Asteroid Ore Spawning
Define the ores and their rarity to spawn in asteroids (Supports all modded ores. Can be used alongside Procedurally Generated Ore to override Scarce Resources)
• Meteorite Ore Spawning
Select which ores will spawn from meteorites (see above)

Economy
• Economy Settings
Define the refresh time of NPC Station stores and set multipliers for the item amount they offer and order in the store as well as request by acquisition contracts. Modify reputation multipliers for direct and derived standing changes with factions. Adjust the base prices of all ores to rebalance the whole economy.

Audio
• Soundeffect Volumes
Gives you fine control over the volume of various sound effects, for example to make tools and production facilities less noisy.

Modular Encounters Systems
• Extended settings, if Modular Encounters Systems is used
- Replace creature weapons (Rocket Launchers, Elite Grinders/Weapons containing Platinum)
- Override minimum and maximum spawn distances of creatures
- Enforce global block replacer
- Replace O2H2-Generators with proprietary version on MES spawned grids



Configuration Management:
You can now export your current configuration to a profile file, which is stored in the global mod storage. This file can be imported, allowing you to easily transfer your configuration to other savegames.
Furthermore you can reset the whole configuration to default with one-click.

This feature is only available, if you are running the session as Singleplayer or hosted Singleplayer.

How To Use:
1. Open the chat with Enter and press F1 to open the Rich HUD Master Terminal.
2. Select this mod in the modlist, navigate to the desired categories and change the parameters to your liking.
3. Once you have made your changes, which require at least admin permissions on a dedicated server, press Esc to close the chat and the window
4. Save and reload the game / Save and restart the dedicated server



Other mods
• Projection Status: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980888705
热门讨论 查看全部(2)
59
10 月 1 日 上午 12:06
Suggestions
Blue64
31
6 月 25 日 上午 10:19
Bug Report Thread
Blue64
663 条留言
GadenKerensky 9 月 30 日 下午 11:59 
Yeah, it was relative top speed. Another mod I want to learn, but in this case, it was just causing confusion. Only realised it was in there when I kept searching for it in my left-side list but it would never show up, despite being subscribed.

Entirely my fault.
GadenKerensky 9 月 30 日 下午 11:52 
Forgive me, I did a dumb. I had relative top speed in the mod list without realising, testing now with that mod removed.
Abisius Xarvenius Carbensius 9 月 30 日 下午 11:28 
@GadenKerensky
did you save and restart se before loading into the world again after changing the value for grid speed?

i for my part work with 150m/s for large and 200m/s for small grid as speed limit and can move 210m/s with my char.

if you mean the speed for the rocket launcher that needs to be altered inside a specific file provided by wc itself when wc is useed as already mentioned and file alterations should always be done with se closed.
GadenKerensky 9 月 30 日 下午 10:29 
That's fine with me, I don't intend to modify WC stuff much, just making sure what I should and shouldn't do.

Just gotta figure out what the best way to increase speed actually is. For some reason, even after increasing small grid speed to 250ms, it can't go above 110ms. I do have the aerodynamics mod installed, but I upped the speed there too, and I tested that in space.
Abisius Xarvenius Carbensius 9 月 29 日 上午 9:38 
@GadenKerensky
dont touch any of the weaponrelated settings if you use weaponcore as it has the possibility to break stuff.
the weaponsettings are made to work on vanilla weapons and when you use a mod that replaces the vanilla weapons you shouldnt touch the settings related to the weapons beeing replaced.

that said if my brain isnt totally of the wire there should be a file where you can modify some settings related to wc based weapons, info about that should be inside the github based wc wiki which is linked inside the moddescription of wc itself.
GadenKerensky 9 月 29 日 上午 8:19 
Does the missile speed parameter matter if you're using WeaponCore?
Abisius Xarvenius Carbensius 9 月 19 日 上午 6:30 
@The Lapis Fox
if none of the mods using the interface of rich hud are showing up in it it might be related to rich hud.
as i havent noticed it on my end i would guess it could be either a mod conflict or a case of file corruption related to rich hud.
The Lapis Fox 9 月 19 日 上午 5:32 
In fact, none of the Rich Hud mods are showing up in it, only Rich Hud Itself.
The Lapis Fox 9 月 19 日 上午 5:14 
This isn't showing up for me either. I've tried to unsub and resub and that didn't fix it.
ATF_Coldblooded Carebear || 9 月 18 日 上午 11:34 
@Skinner yu need to use “F2” to have access to the configuration menu then once you set it the way you like it then save quit and reload and your good to go.